Difference between revisions of "Practice Makes Better"

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(Created page with "{{encounter |image= |desc=As you're walking by a martial arts studio, the sensei invites you in for a quick sparring match, to help sharpen both of your skills. Figuring practice...")
 
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{{encounter
 
{{encounter
|image=
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|image=martial-arts.jpg
 
|desc=As you're walking by a martial arts studio, the sensei invites you in for a quick sparring match, to help sharpen both of your skills. Figuring practice against a master would always be beneficial, you agree. The sensei takes careful measure of your getup and stance, and then approaches with appropriate countermeasures.
 
|desc=As you're walking by a martial arts studio, the sensei invites you in for a quick sparring match, to help sharpen both of your skills. Figuring practice against a master would always be beneficial, you agree. The sensei takes careful measure of your getup and stance, and then approaches with appropriate countermeasures.
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''If +melee damage is higher than +ranged and +spell damage:''
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By the time the bout is over, you've had an excellent physical workout. You gain '''3 strength'''.
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''If +ranged damage is higher than +melee and +spell damage:''
 +
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By the end of the match you feel you've really enhanced your reaction time. You gain '''3 reflexes'''.
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''If +spell damage is higher than +melee and +ranged damage:''
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By the time you've finished sparring, your understanding of strategy has been deepened. You gain '''3 intellect'''.
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''If no +ranged, +melee, or +spell damage is present:''
  
 
It's a good all-around workout, and you walk away feeling better for the experience.
 
It's a good all-around workout, and you walk away feeling better for the experience.
  
{{exp|amt=101}}
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{{exp|amt=90-110}}
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|loc1=Yang Boulevard
 
|loc1=Yang Boulevard
 
}}
 
}}
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==Notes==
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*Ties are handled in the following manner:
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**+melee damage gets priority over +ranged and +spell damage.
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**+spell damage gets priority over +ranged damage.
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*+% values have no effect on the outcome.
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*+weapon damage also has no effect on the outcome.
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*In the case of the passive skill [[Sniper]] you can only receive the experience result by equipping enough -ranged damage to counteract the skill's effect.
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[[Category:Stat Gain]]

Latest revision as of 12:43, 7 November 2011

Martial-arts.jpg

As you're walking by a martial arts studio, the sensei invites you in for a quick sparring match, to help sharpen both of your skills. Figuring practice against a master would always be beneficial, you agree. The sensei takes careful measure of your getup and stance, and then approaches with appropriate countermeasures.

If +melee damage is higher than +ranged and +spell damage:

By the time the bout is over, you've had an excellent physical workout. You gain 3 strength.

If +ranged damage is higher than +melee and +spell damage:

By the end of the match you feel you've really enhanced your reaction time. You gain 3 reflexes.

If +spell damage is higher than +melee and +ranged damage:

By the time you've finished sparring, your understanding of strategy has been deepened. You gain 3 intellect.

If no +ranged, +melee, or +spell damage is present:

It's a good all-around workout, and you walk away feeling better for the experience.

You gain 90-110 experience.

Location(s)


Notes

  • Ties are handled in the following manner:
    • +melee damage gets priority over +ranged and +spell damage.
    • +spell damage gets priority over +ranged damage.
  • +% values have no effect on the outcome.
  • +weapon damage also has no effect on the outcome.
  • In the case of the passive skill Sniper you can only receive the experience result by equipping enough -ranged damage to counteract the skill's effect.