Difference between revisions of "Practice Makes Better"

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|desc=As you're walking by a martial arts studio, the sensei invites you in for a quick sparring match, to help sharpen both of your skills. Figuring practice against a master would always be beneficial, you agree. The sensei takes careful measure of your getup and stance, and then approaches with appropriate countermeasures.
 
|desc=As you're walking by a martial arts studio, the sensei invites you in for a quick sparring match, to help sharpen both of your skills. Figuring practice against a master would always be beneficial, you agree. The sensei takes careful measure of your getup and stance, and then approaches with appropriate countermeasures.
  
By the end of the match you feel you've really enhanced your reaction time. You gain '''3 reflexes'''.
+
''If +melee damage is higher than +ranged and +spell damage:''
 +
 
 +
By the time the bout is over, you've had an excellent physical workout. You gain '''3 strength'''.
  
''or''
+
''If +ranged damage is higher than +melee and +spell damage:''
  
By the time the bout is over, you've had an excellent physical workout. You gain '''3 strength'''.
+
By the end of the match you feel you've really enhanced your reaction time. You gain '''3 reflexes'''.
  
''or''
+
''If +spell damage is higher than +melee and +ranged damage:''
  
By the time you've finishe{{typo}} sparring, your understanding of strategy has been deepened. You gain '''3 intellect'''.
+
By the time you've finished sparring, your understanding of strategy has been deepened. You gain '''3 intellect'''.
  
''or''
+
''If no +ranged, +melee, or +spell damage is present:''
  
 
It's a good all-around workout, and you walk away feeling better for the experience.
 
It's a good all-around workout, and you walk away feeling better for the experience.
  
{{exp|amt=95-101}}
+
{{exp|amt=90-110}}
  
 
|loc1=Yang Boulevard
 
|loc1=Yang Boulevard
 
}}
 
}}
 +
==Notes==
 +
*Ties are handled in the following manner:
 +
**+melee damage gets priority over +ranged and +spell damage.
 +
**+spell damage gets priority over +ranged damage.
 +
*+% values have no effect on the outcome.
 +
*+weapon damage also has no effect on the outcome.
 +
*In the case of the passive skill [[Sniper]] you can only receive the experience result by equipping enough -ranged damage to counteract the skill's effect.
 +
 
[[Category:Stat Gain]]
 
[[Category:Stat Gain]]

Latest revision as of 13:43, 7 November 2011

Martial-arts.jpg

As you're walking by a martial arts studio, the sensei invites you in for a quick sparring match, to help sharpen both of your skills. Figuring practice against a master would always be beneficial, you agree. The sensei takes careful measure of your getup and stance, and then approaches with appropriate countermeasures.

If +melee damage is higher than +ranged and +spell damage:

By the time the bout is over, you've had an excellent physical workout. You gain 3 strength.

If +ranged damage is higher than +melee and +spell damage:

By the end of the match you feel you've really enhanced your reaction time. You gain 3 reflexes.

If +spell damage is higher than +melee and +ranged damage:

By the time you've finished sparring, your understanding of strategy has been deepened. You gain 3 intellect.

If no +ranged, +melee, or +spell damage is present:

It's a good all-around workout, and you walk away feeling better for the experience.

You gain 90-110 experience.

Location(s)


Notes

  • Ties are handled in the following manner:
    • +melee damage gets priority over +ranged and +spell damage.
    • +spell damage gets priority over +ranged damage.
  • +% values have no effect on the outcome.
  • +weapon damage also has no effect on the outcome.
  • In the case of the passive skill Sniper you can only receive the experience result by equipping enough -ranged damage to counteract the skill's effect.