Difference between revisions of "Talk:Crammer's Guide to Cramming"

From Twilight Heroes Wiki
Jump to: navigation, search
m
m (Skill can be permed???: need >1 mettle to perm)
 
(4 intermediate revisions by 3 users not shown)
Line 11: Line 11:
 
Another new Passive skill? Awesome! Is the Irate Student only there for the Protest? --[[User:Lxndr|Lxndr]] 12:03, 24 February 2011 (PST)
 
Another new Passive skill? Awesome! Is the Irate Student only there for the Protest? --[[User:Lxndr|Lxndr]] 12:03, 24 February 2011 (PST)
  
...i leaft alot of my comments unsigned, sorry lol[[User:The Gannet|The Gannet]]
+
 
 +
 
 +
You cram in all that knowledge as quickly and as ineffectively as possible. A little bit of it sticks in short-term memory.
 +
 
 +
You have acquired a new skill:
 +
Fast Learner
 +
 
 +
...i left alot of my comments unsigned, sorry lol[[User:The Gannet|The Gannet]]
 +
 
 +
==Skill can be permed???==
 +
According to this page, Crammer's Guide to Cramming "Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.)"
 +
 
 +
I have no idea how to "perm" a non-permanent skill.  I searched the wiki--can't find the relevant information.  I want to use the "Crammer's Guide to Cramming" item, but I don't want to waste it as a non-permanent skill.
 +
 
 +
PLEASE...link "Skill can be permed" to the appropriate wiki page that describes how to perm a non-permanent skill.
 +
 
 +
--[[User:Gigantic Fig Leaf|Gigantic Fig Leaf]] ([[User talk:Gigantic Fig Leaf|talk]]) 17:18, 9 August 2014 (PDT)
 +
 
 +
* "perm" is what happens when you [[retcon]] (one skill per retcon), and it works in the same way for all "skill can be permed" skills, whether they are class skills or gained from books. The only exception is skills that *are* permed by default (those work as if you already made them permanent in the past, and don't interfere with perming any further skills). --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 06:15, 10 August 2014 (PDT)
 +
 
 +
* Note that you cannot perm a skill unless the run is worth at least 2 mettle (your original run is considered to be worth 0).  Don't worry about it too much if you did use this, though; you can always find (or buy) more copies, and there are other skills I would personally perm first (like [[Echolocation]], [[Lifeblood Manipulation]], [[Battle Armor]], or [[Meditation]], for example).  Then again, I don't usually use SQUID discs, so....  --[[User:Hoyifung04|hoyifung04]] ([[User talk:Hoyifung04|talk]]) 10:30, 10 August 2014 (PDT)

Latest revision as of 09:30, 10 August 2014

First discovered in the mall store of Strlikecrazy.

Theorized to be a part of the new Level IV quest revamp. --Lxndr 11:55, 22 February 2011 (PST)

Confirmed, dropped by new foe. -zyborg

the item's description and fact that is is from a new foe it looks like it'd be irate student, but i didn't get it to drop the 2 times i fought her out of turns now, somebody else will have to try and confirm that...

Yes, it's from the Irate Student. I've had two drop in over 50 encounters. So it's fairly rare. And the new skill is called Fast Learner, and it's Passive --Strlikecrazy 08:11, 24 February 2011 (PST)

Another new Passive skill? Awesome! Is the Irate Student only there for the Protest? --Lxndr 12:03, 24 February 2011 (PST)


You cram in all that knowledge as quickly and as ineffectively as possible. A little bit of it sticks in short-term memory.

You have acquired a new skill: Fast Learner

...i left alot of my comments unsigned, sorry lolThe Gannet

Skill can be permed???

According to this page, Crammer's Guide to Cramming "Grants you a non-permanent skill when used. (Skill can be permed, but is not by default.)"

I have no idea how to "perm" a non-permanent skill. I searched the wiki--can't find the relevant information. I want to use the "Crammer's Guide to Cramming" item, but I don't want to waste it as a non-permanent skill.

PLEASE...link "Skill can be permed" to the appropriate wiki page that describes how to perm a non-permanent skill.

--Gigantic Fig Leaf (talk) 17:18, 9 August 2014 (PDT)

  • "perm" is what happens when you retcon (one skill per retcon), and it works in the same way for all "skill can be permed" skills, whether they are class skills or gained from books. The only exception is skills that *are* permed by default (those work as if you already made them permanent in the past, and don't interfere with perming any further skills). --XKiv (talk) 06:15, 10 August 2014 (PDT)
  • Note that you cannot perm a skill unless the run is worth at least 2 mettle (your original run is considered to be worth 0). Don't worry about it too much if you did use this, though; you can always find (or buy) more copies, and there are other skills I would personally perm first (like Echolocation, Lifeblood Manipulation, Battle Armor, or Meditation, for example). Then again, I don't usually use SQUID discs, so.... --hoyifung04 (talk) 10:30, 10 August 2014 (PDT)