Difference between revisions of "Hammer (Armament of Destiny)"
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''This page is about the Armament of Destiny named Hammer. For the common hammer, see [[hammer]].'' | ''This page is about the Armament of Destiny named Hammer. For the common hammer, see [[hammer]].'' | ||
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|power=400 | |power=400 | ||
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|ench={{modifier|weakens|8}} | |ench={{modifier|weakens|8}} | ||
{{modifier|strength|+20%}} | {{modifier|strength|+20%}} | ||
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{{modifier|rental}} | {{modifier|rental}} | ||
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+ | {{modifier|fumblenote}} | ||
{{modifier|turnnote}} | {{modifier|turnnote}} | ||
− | |obtain= | + | |obtain=The Fickle Hand of Fate |
+ | :*Adventuring in the [[dreamer's clock]] zones. | ||
+ | }} | ||
− | + | [[Category:Color]][[Category:Armaments of Destiny]] | |
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Latest revision as of 18:11, 25 December 2014
This page is about the Armament of Destiny named Hammer. For the common hammer, see hammer.
Hammer
Plural: Unknown; currently impossible to determine
This massive maul is aptly named with the simple and singular word: Hammer, which describes both what it is and what it does. Only the strongest foes can withstand even a few blows from this mighty weapon, and none can tolerate the punishment for long.
Masterfully wrought from the finest materials, the weapon is nonetheless exceptionally plain in design, unadorned except for the emblem of a hammer carved into the base of the weapon's handle.
Greatest of the Seven Armaments of Destiny
Melee weapon (Bashing, large)
Power: 400
Level Required: 30
Item cannot traded, sold, or placed in a memento display
Successful hit weakens opponents (by 8 points).
+20% Strength
+5% chance of enemy fumbles**
-10 seconds to the duration of each turn***
Rental equipment is lost at rollover
** Fumble and critical hit values are capped at +/- 20%.
*** Maximum time benefit of -60 seconds, total, including Heroic Efficiency.
How Obtained
The Fickle Hand of Fate
- Adventuring in the dreamer's clock zones.