Difference between revisions of "Eskrima master"

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{{Sidekick/companion
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{{Sidekick
 
|name=Eskrima master
 
|name=Eskrima master
 
|image=eskrima.jpg
 
|image=eskrima.jpg
 
|id=28
 
|id=28
 
|desc=Your sidekick has mastered the art of Eskrima. It's handy in a fight but, more importantly, looks totally sweet.  
 
|desc=Your sidekick has mastered the art of Eskrima. It's handy in a fight but, more importantly, looks totally sweet.  
 
+
|cap=30
Level cap: 30
 
 
|source=Eskrima book
 
|source=Eskrima book
|fulltime=yes
 
 
|ability=Attacks
 
|ability=Attacks
|msg=*<name> twirls a rattan stick around impressively and hits your opponent several times for '''X damage'''.
+
|msg=*<name> twirls a rattan stick around impressively and hits your opponent several times for '''9-11 damage'''.
*<name> demonstrates how two rattan sticks are better than one for '''X damage'''.
+
*<name> demonstrates how two rattan sticks are better than one for '''18-22 damage'''.
 +
*Your sidekick flips through a endless array of belts and hiding places, searching for the perfect knife to use in this situation. <name> never does find it, but the rain of discarded blades deals your opponent '''45-55 damage'''.
 +
*(Against robots) <name> flips through a endless array of belts and hiding places, searching for the perfect knife to use in this situation. Evidently that perfect knife is a bent old blade that gets lodged in your enemy's mechanical junctures for '''45-55 damage'''.
 +
*<name> pulls out a pair of butterfly knives and performs a set of moves so unbelievably sweet that it blows {{element|psychic|45-55}} of your opponent's mind.
 
*<name> tries to grab your opponent, but gets completely distracted by insane camera angles.
 
*<name> tries to grab your opponent, but gets completely distracted by insane camera angles.
 
*<name> tries to do that awesome flipping thing with a butterfly knife, but just ends up dropping it.
 
*<name> tries to do that awesome flipping thing with a butterfly knife, but just ends up dropping it.
 
}}
 
}}
 +
==Notes==
 +
* Stronger attacks become available as your level increases, chances of each message also depend on level.
 +
* Based on the order of the attacks listed above, the chances are as follows:
 +
::1st attack: 10%
 +
::2nd attack: Level*3%, max of 50%
 +
::3rd attack: Level*(3 - 50)%, max of 20%
 +
::4th attack: Level*(3 - 70)%
 +
::Fail: (90 - Level*3)%, split evenly between the two messages

Latest revision as of 15:43, 1 May 2015

Eskrima.jpg

Eskrima master

Your sidekick has mastered the art of Eskrima. It's handy in a fight but, more importantly, looks totally sweet.
Level cap: 30


How Obtained

Full-time sidekick.
Obtained from: Eskrima book


Behavior

Ability: Attacks

Messages

  • <name> twirls a rattan stick around impressively and hits your opponent several times for 9-11 damage.
  • <name> demonstrates how two rattan sticks are better than one for 18-22 damage.
  • Your sidekick flips through a endless array of belts and hiding places, searching for the perfect knife to use in this situation. <name> never does find it, but the rain of discarded blades deals your opponent 45-55 damage.
  • (Against robots) <name> flips through a endless array of belts and hiding places, searching for the perfect knife to use in this situation. Evidently that perfect knife is a bent old blade that gets lodged in your enemy's mechanical junctures for 45-55 damage.
  • <name> pulls out a pair of butterfly knives and performs a set of moves so unbelievably sweet that it blows 45-55 (psychic) damage of your opponent's mind.
  • <name> tries to grab your opponent, but gets completely distracted by insane camera angles.
  • <name> tries to do that awesome flipping thing with a butterfly knife, but just ends up dropping it.

Notes

  • Stronger attacks become available as your level increases, chances of each message also depend on level.
  • Based on the order of the attacks listed above, the chances are as follows:
1st attack: 10%
2nd attack: Level*3%, max of 50%
3rd attack: Level*(3 - 50)%, max of 20%
4th attack: Level*(3 - 70)%
Fail: (90 - Level*3)%, split evenly between the two messages