Difference between revisions of "Bedivere's vambraces"
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{{item | {{item | ||
|descid=3693745 | |descid=3693745 | ||
− | |itemid= | + | |itemid=1448 |
|name=Bedivere's vambraces | |name=Bedivere's vambraces | ||
− | |plural= | + | |plural=pairs of Bedivere's vambraces |
|image=bediverevambraces.jpg | |image=bediverevambraces.jpg | ||
|desc=These vambraces are a bit of an oddity. They have a built-in capacitor that saves a bit of energy every time you move your arms which you can then tap into. Kind of like a self-winding watch, but far more violent. | |desc=These vambraces are a bit of an oddity. They have a built-in capacitor that saves a bit of energy every time you move your arms which you can then tap into. Kind of like a self-winding watch, but far more violent. | ||
Line 13: | Line 13: | ||
|obtain=[[Guild for Imaginative Metachronism]] | |obtain=[[Guild for Imaginative Metachronism]] | ||
:*[[Bedivere the Not-so-brave]] | :*[[Bedivere the Not-so-brave]] | ||
− | }} | + | }}[[Category:Quest Rewards]] |
==Notes== | ==Notes== | ||
*When using Gadgeteer combat skills there is a chance of the effect triggering: | *When using Gadgeteer combat skills there is a chance of the effect triggering: | ||
Line 29: | Line 29: | ||
::And you've figured out a way to save a piece of the net. It might be good for ammo in a second. | ::And you've figured out a way to save a piece of the net. It might be good for ammo in a second. | ||
− | + | :*All of which result in getting an extra ranged attack with your next attack. |
Latest revision as of 09:16, 28 August 2013
Bedivere's vambraces
Plural: pairs of Bedivere's vambraces
These vambraces are a bit of an oddity. They have a built-in capacitor that saves a bit of energy every time you move your arms which you can then tap into. Kind of like a self-winding watch, but far more violent.
Gloves
Power: 6
Level Required: 5
Autosell value: 80
Your Gadgeteer combat abilities grant bonus Ranged Attacks
How Obtained
Guild for Imaginative Metachronism
Notes
- When using Gadgeteer combat skills there is a chance of the effect triggering:
- Casting Stun Gas
- And you've figured out a way to save a piece from the stun gas canister. It might be good for ammo in a second.
- Casting First Aid
- And you've figured out a way to save a particularly sharp piece of first aid equipment. It might be good for ammo in a second.
- Casting Shock Grenade
- And you've figured out a way to save a piece of the grenade. It might be good for ammo in a second.
- Casting Electric Net
- And you've figured out a way to save a piece of the net. It might be good for ammo in a second.
- All of which result in getting an extra ranged attack with your next attack.