Difference between revisions of "Gnoph-keh"

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{{Sidekick/companion
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{{Companion
 
|name=Gnoph-keh
 
|name=Gnoph-keh
 
|image=gnoph-keh-sidekick.gif
 
|image=gnoph-keh-sidekick.gif
 
|item=yes
 
|item=yes
 
|itname=spiral horn
 
|itname=spiral horn
|ability=attacks and prevents opponent from attacking
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|ability=Attacks foes with {{col|player|physical}} + {{col|ice|ice}}, stops opponent attacks[[Category:Block Foe Attacks]]
|dur=240 min.
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|dur=240 minutes
|dismissal=You decide you're better off without a sidekick and shoo yours away.
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|msg=*Your gnoph-keh rears up and hits your opponent with one, two, three, four! Four mighty paws! Ah! Ah! Ah! It does '''5-12''' + {{col|ice|5-12}} '''damage'''.
|msg=*Your gnoph-keh rears up and hits your opponent with one, two, three, four! Four mighty paws! Ah! Ah! Ah! It does '''13-19''' + {{col|ice|13-19}} '''damage'''.
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*Your gnoph-keh charges your opponent, stabbing with its rime-encrusted (Ryme-entrusted?) horn, dealing '''8-14''' + {{col|ice|8-14}} '''damage'''.
*Your gnoph-keh charges your opponent, stabbing with its rime-encrusted (Ryme-entrusted?) horn, dealing '''12-15''' + {{col|ice|12-15}} '''damage'''.
 
 
*Your gnoph-keh batters your opponents like a cat playing with a toy mouse. It's cute, in a horrifying way, but largely ineffective.
 
*Your gnoph-keh batters your opponents like a cat playing with a toy mouse. It's cute, in a horrifying way, but largely ineffective.
 
*Your gnoph-keh charges past your opponent, leaving a rime encrusted hole in a nearby wall.
 
*Your gnoph-keh charges past your opponent, leaving a rime encrusted hole in a nearby wall.
 
*Your gnoph-keh howls loudly, summoning up a gale of blinding snow, completely distracting your opponent.
 
*Your gnoph-keh howls loudly, summoning up a gale of blinding snow, completely distracting your opponent.
::''If you have a sidekick that already blocks attacks then:''
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''If you have a sidekick that already blocks attacks then:''
 
:*Your gnoph-keh howls loudly, but your sidekick convinces it to quiet down.
 
:*Your gnoph-keh howls loudly, but your sidekick convinces it to quiet down.
}}[[Category:Block Foe Attacks]]
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}}
 
==Notes==
 
==Notes==
 
*Both attacks do an equal base amount of physical and {{col|ice|ice}} damage. Attack rate is about {{statrate|1010|537}}.
 
*Both attacks do an equal base amount of physical and {{col|ice|ice}} damage. Attack rate is about {{statrate|1010|537}}.

Latest revision as of 19:17, 1 May 2015

Gnoph-keh-sidekick.gif

Gnoph-keh


How Obtained

Companion obtained from item.
Item: spiral horn
Duration: 240 minutes


Behavior

Ability: Attacks foes with physical + ice, stops opponent attacks

Messages

  • Your gnoph-keh rears up and hits your opponent with one, two, three, four! Four mighty paws! Ah! Ah! Ah! It does 5-12 + 5-12 damage.
  • Your gnoph-keh charges your opponent, stabbing with its rime-encrusted (Ryme-entrusted?) horn, dealing 8-14 + 8-14 damage.
  • Your gnoph-keh batters your opponents like a cat playing with a toy mouse. It's cute, in a horrifying way, but largely ineffective.
  • Your gnoph-keh charges past your opponent, leaving a rime encrusted hole in a nearby wall.
  • Your gnoph-keh howls loudly, summoning up a gale of blinding snow, completely distracting your opponent.

If you have a sidekick that already blocks attacks then:

  • Your gnoph-keh howls loudly, but your sidekick convinces it to quiet down.

Notes

  • Both attacks do an equal base amount of physical and ice damage. Attack rate is about (53.2% ± 3.1%).
  • The howl message stuns opponent for one round (the round in which it was seen). Block rate is about (20.6% ± 2.5%).
  • Can have both an howl and an attack at the same round. If a blocking sidekick is present only the howl is affected.

References

  • Gnoph-keh are a fictional species of non-humans in the Cthulhu Mythos. They have an affinity for cold, ice and snow, and artwork portrays them as similar to very large six-legged polar bears, with a narwhal-like horn.
  • The first attack message is a reference to the character of Count von Count on the children's show Sesame Street (the Count's catch phrase is to count objects and then say, "ah, ah, ah!").
  • The second attack message is, of course, an obvious reference to Ryme.