Difference between revisions of "Talk:Hyde Park Streets (Echo of Downtown)"

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Have noticed that zone's boss shows up every 33 or so adventures.<br>Noncombats for stronger frusion foes seem to increase in frequency as we get close to the boss.<br>Have tried a number of things but the fact that there are ~33 combats between bosses and that the first noncombat seems to be the cat one are the only things I've observed consistently.<br>High PP, low PP, having a lot of pp regen gear, FT, villain encounter modifiers, combat chance modifiers, free runaways, none of these seem to affect the number of fights in between. [[User:Patojonas|Patojonas]]  09:16, 26 March 2015 (PDT)
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Have noticed that zone's boss shows up every 33 or so adventures.<br>Noncombats for stronger frusion foes seem to increase in frequency as we get close to the boss.<br>Have tried a number of things but the fact that there are ~33 combats between bosses and that the first noncombat seems to be the cat one are the only things I've observed consistently.<br>High PP, low PP, having a lot of pp regen gear, FT, villain encounter modifiers, <s>combat chance modifiers, free runaways</s>, none of these seem to affect the number of fights in between. [[User:Patojonas|Patojonas]]  09:16, 26 March 2015 (PDT)
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Differences from original:
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* [[Cat Food or Men?]]: button now says "Which is it?" (original was "Pick one")
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* [[Feeding Frenzy]]: the messages for losing PP, gaining XP, and message about Ebeneezer are replaced with
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:You lose '''X PP''', but learn a lesson worth '''?-50?-? XP'''.
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:Apparently that lesson is "too much power attracts frusion locusts".
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* [[Rats!]]: similar to the above
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:You lose '''X PP''', but learn a lesson worth '''?-33-? XP'''.
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:Apparently that lesson is "power points taste like frusion cheese".
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Also, these enemies no longer act as [[:Category:Frusion Enemies|frusion enemies]] did back in 2010.  Are these more like frusion foes from [[too hard]]?
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--[[User:Hoyifung04|hoyifung04]] ([[User talk:Hoyifung04|talk]]) 16:05, 28 March 2015 (PDT)
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Sidekicks and companions also don't work during the fight, instead they give the messages:
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:Your sidekick can't see your opponent, so they just stand back and wait for you to take care of things.
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:Your companion can't see your opponent, so they just stand back and wait for you to take care of things.[[User:Patojonas|Patojonas]]  09:57, 6 April 2015 (PDT)
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==Mechanic==
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This is how I think it works, the math works out most of the time:
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:Every foe here has a number, their XP, and the total XP accumulated so far from their defeat moves you towards the boss.
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:Up to 100 XP gained the highest foe you can fight is the rat;
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:From 101 to 250 XP the highest foe you can fight is the squirrel;
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:From 251 onwards all foes and noncombats become available.
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:The location's boss becomes available around 1000 accumulated XP. The more you have the higher the chances of it showing, but around 1100 XP a couple free runaways should reveal it.
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: Notice that XP modifiers have no effect on this. According to this the best case scenario is around 18 fights between ghosts.
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I once tracked 17 and never had anything close to an ideal set despite the heavy use of free runaways, so either I missed something or the boss can show starting at the 900something XP.
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Unless you have a big stock of free runaway items knowing this will have little impact on your overall performance and even if you do you'll only manage to squeeze 1 or 2 more per day, so it's really hard to exploit. Also notice that maxing noncombats, helps a lot getting the higher tier foes once they can be accessed.
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The randomness of this mechanic is what made everything seem to have no effect at first glance :P
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[[User:Patojonas|Patojonas]]  09:33, 6 April 2015 (PDT)

Latest revision as of 08:57, 6 April 2015

Have noticed that zone's boss shows up every 33 or so adventures.
Noncombats for stronger frusion foes seem to increase in frequency as we get close to the boss.
Have tried a number of things but the fact that there are ~33 combats between bosses and that the first noncombat seems to be the cat one are the only things I've observed consistently.
High PP, low PP, having a lot of pp regen gear, FT, villain encounter modifiers, combat chance modifiers, free runaways, none of these seem to affect the number of fights in between. Patojonas 09:16, 26 March 2015 (PDT)

Differences from original:

  • Cat Food or Men?: button now says "Which is it?" (original was "Pick one")
  • Feeding Frenzy: the messages for losing PP, gaining XP, and message about Ebeneezer are replaced with
You lose X PP, but learn a lesson worth ?-50?-? XP.
Apparently that lesson is "too much power attracts frusion locusts".
  • Rats!: similar to the above
You lose X PP, but learn a lesson worth ?-33-? XP.
Apparently that lesson is "power points taste like frusion cheese".

Also, these enemies no longer act as frusion enemies did back in 2010. Are these more like frusion foes from too hard? --hoyifung04 (talk) 16:05, 28 March 2015 (PDT)

Sidekicks and companions also don't work during the fight, instead they give the messages:

Your sidekick can't see your opponent, so they just stand back and wait for you to take care of things.
Your companion can't see your opponent, so they just stand back and wait for you to take care of things.Patojonas 09:57, 6 April 2015 (PDT)

Mechanic

This is how I think it works, the math works out most of the time:

Every foe here has a number, their XP, and the total XP accumulated so far from their defeat moves you towards the boss.
Up to 100 XP gained the highest foe you can fight is the rat;
From 101 to 250 XP the highest foe you can fight is the squirrel;
From 251 onwards all foes and noncombats become available.
The location's boss becomes available around 1000 accumulated XP. The more you have the higher the chances of it showing, but around 1100 XP a couple free runaways should reveal it.
Notice that XP modifiers have no effect on this. According to this the best case scenario is around 18 fights between ghosts.

I once tracked 17 and never had anything close to an ideal set despite the heavy use of free runaways, so either I missed something or the boss can show starting at the 900something XP.

Unless you have a big stock of free runaway items knowing this will have little impact on your overall performance and even if you do you'll only manage to squeeze 1 or 2 more per day, so it's really hard to exploit. Also notice that maxing noncombats, helps a lot getting the higher tier foes once they can be accessed. The randomness of this mechanic is what made everything seem to have no effect at first glance :P

Patojonas  09:33, 6 April 2015 (PDT)