Difference between revisions of "Template:Modifier"
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|meleedamage={{{2}}} melee damage[[Category:Bonus Melee Damage]] | |meleedamage={{{2}}} melee damage[[Category:Bonus Melee Damage]] | ||
|elementalres={{{3}}} resist {{#ifeq:{{{2|}}}|all|fire, ice, electric, and acid[[Category:Resist Elemental Damage by Type|*]]|{{{2}}}[[Category:Resist Elemental Damage by Type|{{{2}}}]]}} damage[[Category:Resist Elemental Damage]] | |elementalres={{{3}}} resist {{#ifeq:{{{2|}}}|all|fire, ice, electric, and acid[[Category:Resist Elemental Damage by Type|*]]|{{{2}}}[[Category:Resist Elemental Damage by Type|{{{2}}}]]}} damage[[Category:Resist Elemental Damage]] | ||
+ | |tohit={{{2}}} to hit [[Category:Bonus To Hit]] | ||
+ | |hpregen={{{2}}} HP per turn [[Category:HP Regeneration]] | ||
+ | |absorb={{{2}}} damage absorption [[Category:Damage Absorption]] | ||
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}'''<br></includeonly><noinclude> | |#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}'''<br></includeonly><noinclude> | ||
This template is to be used to specify and autocat modifiers. It is going to be build incrementally. | This template is to be used to specify and autocat modifiers. It is going to be build incrementally. | ||
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| <nowiki>{{modifier|elementalres|all|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b> | | <nowiki>{{modifier|elementalres|all|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b> | ||
+ | |- | ||
+ | | Bonus to hit || <nowiki>{{modifier|tohit|+5%}}</nowiki> || <b>+5% to hit</b> | ||
+ | |- | ||
+ | | HP regeneration || <nowiki>{{modifier|hpregen|+3}}</nowiki> || <b>+3 HP per turn</b> | ||
+ | |- | ||
+ | | Damage absorption || <nowiki>{{modifier|absorb|+2}}</nowiki> || <b>+2 damage absorption</b> | ||
|} | |} | ||
</noinclude> | </noinclude> |
Revision as of 11:47, 29 January 2009
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
Currently you can use it to set:
modifier | format example | yields |
---|---|---|
Bonus elemental damage | {{modifier|elementaldamage|electric|+1}} | +1 electric damage |
Bonus melee damage | {{modifier|meleedamage|+3}} | +3 melee damage |
Resist elemental damage | {{modifier|elementalres|fire|+10%}} | +10% resist fire damage |
{{modifier|elementalres|all|+4%}} | +4% resist fire, ice, electric, and acid damage | |
Bonus to hit | {{modifier|tohit|+5%}} | +5% to hit |
HP regeneration | {{modifier|hpregen|+3}} | +3 HP per turn |
Damage absorption | {{modifier|absorb|+2}} | +2 damage absorption |