Difference between revisions of "Template:Modifier"

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|meleedamage={{{2}}} melee damage[[Category:Bonus Melee Damage]]
 
|meleedamage={{{2}}} melee damage[[Category:Bonus Melee Damage]]
 
|elementalres={{{3}}} resist {{#ifeq:{{{2|}}}|all|fire, ice, electric, and acid[[Category:Resist Elemental Damage by Type|*]]|{{{2}}}[[Category:Resist Elemental Damage by Type|{{{2}}}]]}} damage[[Category:Resist Elemental Damage]]
 
|elementalres={{{3}}} resist {{#ifeq:{{{2|}}}|all|fire, ice, electric, and acid[[Category:Resist Elemental Damage by Type|*]]|{{{2}}}[[Category:Resist Elemental Damage by Type|{{{2}}}]]}} damage[[Category:Resist Elemental Damage]]
 +
|tohit={{{2}}} to hit [[Category:Bonus To Hit]]
 +
|hpregen={{{2}}} HP per turn [[Category:HP Regeneration]]
 +
|absorb={{{2}}} damage absorption [[Category:Damage Absorption]]
 
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}'''<br></includeonly><noinclude>
 
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}'''<br></includeonly><noinclude>
 
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
 
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
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|-
 
|-
 
| <nowiki>{{modifier|elementalres|all|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b>
 
| <nowiki>{{modifier|elementalres|all|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b>
 +
|-
 +
| Bonus to hit || <nowiki>{{modifier|tohit|+5%}}</nowiki> || <b>+5% to hit</b>
 +
|-
 +
| HP regeneration || <nowiki>{{modifier|hpregen|+3}}</nowiki> || <b>+3 HP per turn</b>
 +
|-
 +
| Damage absorption || <nowiki>{{modifier|absorb|+2}}</nowiki> || <b>+2 damage absorption</b>
 
|}
 
|}
 
</noinclude>
 
</noinclude>

Revision as of 11:47, 29 January 2009

This template is to be used to specify and autocat modifiers. It is going to be build incrementally.

Currently you can use it to set:

modifier format example yields
Bonus elemental damage {{modifier|elementaldamage|electric|+1}} +1 electric damage
Bonus melee damage {{modifier|meleedamage|+3}} +3 melee damage
Resist elemental damage {{modifier|elementalres|fire|+10%}} +10% resist fire damage
{{modifier|elementalres|all|+4%}} +4% resist fire, ice, electric, and acid damage
Bonus to hit {{modifier|tohit|+5%}} +5% to hit
HP regeneration {{modifier|hpregen|+3}} +3 HP per turn
Damage absorption {{modifier|absorb|+2}} +2 damage absorption