Difference between revisions of "Template:Modifier"
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|meleedamage={{{2}}} Melee damage[[Category:Bonus Melee Damage]] | |meleedamage={{{2}}} Melee damage[[Category:Bonus Melee Damage]] | ||
|spelldamage={{{2}}} spell damage[[Category:Bonus Spell Damage]] | |spelldamage={{{2}}} spell damage[[Category:Bonus Spell Damage]] | ||
− | |elementalres={{{3}}} | + | |elementalres={{{3}}} {{#ifeq:{{{2|}}}|all|resist fire, ice, electric, and acid damage[[Category:Resist Elemental Damage by Type|*]]|{{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}[[Category:Resist Elemental Damage]] |
|tohit={{{2}}} to hit [[Category:Bonus To Hit]] | |tohit={{{2}}} to hit [[Category:Bonus To Hit]] | ||
|hpregen={{{2}}} HP per turn [[Category:HP Regeneration]] | |hpregen={{{2}}} HP per turn [[Category:HP Regeneration]] | ||
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|- | |- | ||
| rowspan=2 | Resist elemental damage | | rowspan=2 | Resist elemental damage | ||
− | | <nowiki>{{modifier|elementalres|fire|+10%}}</nowiki> || <b>+10% | + | | <nowiki>{{modifier|elementalres|fire|+10%}}</nowiki> || <b>+10% fire resistance</b> |
|- | |- | ||
| <nowiki>{{modifier|elementalres|all|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b> | | <nowiki>{{modifier|elementalres|all|+4%}}</nowiki> || <b>+4% resist fire, ice, electric, and acid damage</b> |
Revision as of 05:24, 30 January 2009
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
Currently you can use it to set:
modifier | format example | yields |
---|---|---|
Bonus elemental damage | {{modifier|elementaldamage|electric|+1}} | +1 electric damage |
Bonus melee damage | {{modifier|meleedamage|+3}} | +3 Melee damage |
Bonus spell damage | {{modifier|spelldamage|+2}} | +2 spell damage |
Resist elemental damage | {{modifier|elementalres|fire|+10%}} | +10% fire resistance |
{{modifier|elementalres|all|+4%}} | +4% resist fire, ice, electric, and acid damage | |
Bonus to hit | {{modifier|tohit|+5%}} | +5% to hit |
HP regeneration | {{modifier|hpregen|+3}} | +3 HP per turn |
PP regeneration | {{modifier|ppregen|+3}} | +3 PP per turn |
Damage absorption | {{modifier|absorb|+2}} | +2 damage absorption |
Chips | {{modifier|chips|+5%}} | +5% chips |
Item drops | {{modifier|items|+5%}} | +5% item drops |
Extra attacks | {{modifier|extraattack|+1}} | +1 extra attack(s) per turn. |
Strength modifiers | {{modifier|strength|-1}} | -1 Strength |
Intellect modifiers | {{modifier|intellect|-1}} | -1 Intellect |
Reflexes modifiers | {{modifier|reflexes|-1}} | -1 Reflexes |
Maximum HP | {{modifier|hp|-2}} | -2 to maximum HP |
Maximum PP | {{modifier|pp|+8}} | +8 to maximum PP |
Auras duration | {{modifier|auras|+10%}} | +10% to the duration of auras |
PP returned | {{modifier|ppreturned|+5%}} | +5% of weapon damage returned as PP |
Initiative modifiers | {{modifier|initiative|+5}} | +5 to initiative |
The following seem to be singleton modifiers so they are not autocat:
- X to the cost of combat spells