Difference between revisions of "Template:Modifier"

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|elementaldamage={{{3}}} {{{2}}} damage[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|{{{2}}}]]
 
|elementaldamage={{{3}}} {{{2}}} damage[[Category:Bonus Elemental Damage]][[Category:Bonus Elemental Damage by Type|{{{2}}}]]
 
|meleedamage={{{2}}} Melee damage[[Category:Bonus Melee Damage]]
 
|meleedamage={{{2}}} Melee damage[[Category:Bonus Melee Damage]]
 +
|rangeddamage={{{2}}} Ranged damage[[Category:Bonus Ranged Damage]]
 
|spelldamage={{{2}}} spell damage[[Category:Bonus Spell Damage]]
 
|spelldamage={{{2}}} spell damage[[Category:Bonus Spell Damage]]
 
|elementalres={{{3}}} {{#ifeq:{{{2|}}}|all|resist fire, ice, electric, and acid damage[[Category:Resist Elemental Damage by Type|*]]|{{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}[[Category:Resist Elemental Damage]]
 
|elementalres={{{3}}} {{#ifeq:{{{2|}}}|all|resist fire, ice, electric, and acid damage[[Category:Resist Elemental Damage by Type|*]]|{{{2}}} resistance[[Category:Resist Elemental Damage by Type|{{{2}}}]]}}[[Category:Resist Elemental Damage]]
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|-
 
|-
 
| Bonus melee damage || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 Melee damage</b>
 
| Bonus melee damage || <nowiki>{{modifier|meleedamage|+3}}</nowiki> || <b>+3 Melee damage</b>
 +
|-
 +
| Bonus ranged damage || <nowiki>{{modifier|rangeddamage|+3}}</nowiki> || <b>+3 Ranged damage</b>
 
|-
 
|-
 
| Bonus spell damage || <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b>
 
| Bonus spell damage || <nowiki>{{modifier|spelldamage|+2}}</nowiki> || <b>+2 spell damage</b>

Revision as of 16:01, 31 January 2009

This template is to be used to specify and autocat modifiers. It is going to be build incrementally.

Currently you can use it to set:

modifier format example yields
Bonus elemental damage {{modifier|elementaldamage|electric|+1}} +1 electric damage
Bonus melee damage {{modifier|meleedamage|+3}} +3 Melee damage
Bonus ranged damage {{modifier|rangeddamage|+3}} +3 Ranged damage
Bonus spell damage {{modifier|spelldamage|+2}} +2 spell damage
Resist elemental damage {{modifier|elementalres|fire|+10%}} +10% fire resistance
{{modifier|elementalres|all|+4%}} +4% resist fire, ice, electric, and acid damage
Bonus to hit {{modifier|tohit|+5%}} +5% to hit
HP regeneration {{modifier|hpregen|+3}} +3 HP per turn
PP regeneration {{modifier|ppregen|+3}} +3 PP per turn
Damage absorption {{modifier|absorb|+2}} +2 damage absorption
Chips {{modifier|chips|+5%}} +5% chips
Item drops {{modifier|items|+5%}} +5% item drops
Extra attacks {{modifier|extraattack|+1}} +1 extra attack(s) per turn.
Strength modifiers {{modifier|strength|-1}} -1 Strength
Intellect modifiers {{modifier|intellect|-1}} -1 Intellect
Reflexes modifiers {{modifier|reflexes|-1}} -1 Reflexes
Maximum HP {{modifier|hp|-2}} -2 to maximum HP
Maximum PP {{modifier|pp|+8}} +8 to maximum PP
Auras duration {{modifier|auras|+10%}} +10% to the duration of auras
HP returned {{modifier|hpreturned|+5%}} +5% of weapon damage returned as HP
PP returned {{modifier|ppreturned|+5%}} +5% of weapon damage returned as PP
Initiative modifiers {{modifier|initiative|+5}} +5 to initiative
Turn duration {{modifier|turn|+30}} +30 seconds to the duration of each turn
Dodging ability {{modifier|dodge|+10}} +10 dodging ability
Breating under water {{modifier|underwater|component}} A component of equipment required to breathe under water.
{{modifier|underwater}} Grants wearer the ability to breathe under water.
Strike-back damage {{modifier|back|6}} Attacker takes 6 damage
Bonus XP {{modifier|xp|+2}} +2 XP per combat
Super jumping {{modifier|jump}} Grants wearer the ability for super jumps
Computer interaction {{modifier|computer}} Improved computer interaction.
No accessory limit {{modifier|noacc}} It is possible to wear two of this item.
Can be decrypted {{modifier|decrypt}} Can be decrypted
Fumble chance {{modifier|fumble|Somewhat decreased}} Somewhat decreased chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)


The following seem to be singleton modifiers so they are not autocat:

  • X to the cost of combat spells
  • Using skills costs X PP
  • Grants wearer a healthy skepticism
  • Grants wearer protection from noxious gases
  • Wearer occasionally gains extra stat points.
  • Increases all stats by X level(s)
  • X damage to melons