Difference between revisions of "Template:Modifier"

From Twilight Heroes Wiki
Jump to: navigation, search
Line 32: Line 32:
 
|fumble={{{2}}} chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)[[Category:Fumble Chance]]
 
|fumble={{{2}}} chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)[[Category:Fumble Chance]]
 
|defense={{{2}}} defense[[Category:Defense Modifiers]]
 
|defense={{{2}}} defense[[Category:Defense Modifiers]]
 +
|noncombat={{{2}}} chance of noncombat adventures.[[Category:Noncombat Chance]]
 
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}'''<br></includeonly><noinclude>
 
|#default=<i>Unknown Modifier</i>[[Category:Incomplete]]}}'''<br></includeonly><noinclude>
 
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
 
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
Line 109: Line 110:
 
|-
 
|-
 
| Defense modifiers || <nowiki>{{modifier|defense|+5}}</nowiki> || <b>+5 defense</b>
 
| Defense modifiers || <nowiki>{{modifier|defense|+5}}</nowiki> || <b>+5 defense</b>
 +
|-
 +
| Noncombat chance || <nowiki>{{modifier|noncombat|Increased}}</nowiki> || <b>Increased chance of noncombat adventures.</b>
 
|}
 
|}
  

Revision as of 16:33, 31 January 2009

This template is to be used to specify and autocat modifiers. It is going to be build incrementally.

Currently you can use it to set:

modifier format example yields
Bonus elemental damage {{modifier|elementaldamage|electric|+1}} +1 electric damage
Bonus melee damage {{modifier|meleedamage|+3}} +3 Melee damage
Bonus ranged damage {{modifier|rangeddamage|+3}} +3 Ranged damage
Bonus spell damage {{modifier|spelldamage|+2}} +2 spell damage
Resist elemental damage {{modifier|elementalres|fire|+10%}} +10% fire resistance
{{modifier|elementalres|all|+4%}} +4% resist fire, ice, electric, and acid damage
Bonus to hit {{modifier|tohit|+5%}} +5% to hit
HP regeneration {{modifier|hpregen|+3}} +3 HP per turn
PP regeneration {{modifier|ppregen|+3}} +3 PP per turn
Damage absorption {{modifier|absorb|+2}} +2 damage absorption
Chips {{modifier|chips|+5%}} +5% chips
Item drops {{modifier|items|+5%}} +5% item drops
Extra attacks {{modifier|extraattack|+1}} +1 extra attack(s) per turn.
Strength modifiers {{modifier|strength|-1}} -1 Strength
Intellect modifiers {{modifier|intellect|-1}} -1 Intellect
Reflexes modifiers {{modifier|reflexes|-1}} -1 Reflexes
Maximum HP {{modifier|hp|-2}} -2 to maximum HP
Maximum PP {{modifier|pp|+8}} +8 to maximum PP
Auras duration {{modifier|auras|+10%}} +10% to the duration of auras
HP returned {{modifier|hpreturned|+5%}} +5% of weapon damage returned as HP
PP returned {{modifier|ppreturned|+5%}} +5% of weapon damage returned as PP
Initiative modifiers {{modifier|initiative|+5}} +5 to initiative
Turn duration {{modifier|turn|+30}} +30 seconds to the duration of each turn
Dodging ability {{modifier|dodge|+10}} +10 dodging ability
Breating under water {{modifier|underwater|component}} A component of equipment required to breathe under water.
{{modifier|underwater}} Grants wearer the ability to breathe under water.
Strike-back damage {{modifier|back|6}} Attacker takes 6 damage
Bonus XP {{modifier|xp|+2}} +2 XP per combat
Super jumping {{modifier|jump}} Grants wearer the ability for super jumps
Computer interaction {{modifier|computer}} Improved computer interaction.
No accessory limit {{modifier|noacc}} It is possible to wear two of this item.
Can be decrypted {{modifier|decrypt}} Can be decrypted
Fumble chance {{modifier|fumble|Somewhat decreased}} Somewhat decreased chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.)
Defense modifiers {{modifier|defense|+5}} +5 defense
Noncombat chance {{modifier|noncombat|Increased}} Increased chance of noncombat adventures.


The following seem to be singleton modifiers so they have no category and cannot be autocat:

  • X to the cost of combat spells
  • Using skills costs X PP
  • Grants wearer a healthy skepticism
  • Grants wearer protection from noxious gases
  • Wearer occasionally gains extra stat points.
  • Increases all stats by X level(s)
  • X damage to melons
  • Can discharge elemental attacks after charging for a couple of turns.