Difference between revisions of "Template:Skill"

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(Added option for no effect, set with !)
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{{#if:{{{effect|}}}|{{#ifeq:{{{effect|}}}|!||<b>{{{effect}}}</b><br>}}|''Unspecified effect!''[[Category:Incomplete]]}}
 
{{#if:{{{effect|}}}|{{#ifeq:{{{effect|}}}|!||<b>{{{effect}}}</b><br>}}|''Unspecified effect!''[[Category:Incomplete]]}}
  
{{#if:{{{type|}}}|{{#switch:{{{type}}}|effect|Effect=Effect{{#ifeq:{{{nocat|0}}}|1||[[Category:Effects]]}}|buff|Buff=Buff{{#ifeq:{{{nocat|0}}}|1||[[Category:Buff]]}}|Combat and Noncombat Skill=Combat and Noncombat Skill{{#ifeq:{{{nocat|0}}}|1||[[Category:Combat Skill]][[Category:Noncombat Skill]]}}|noncombat|Noncombat Skill=Noncombat Skill{{#ifeq:{{{nocat|0}}}|1||[[Category:Noncombat Skill]]}}|Combat Skill|combat=Combat Skill{{#ifeq:{{{nocat|0}}}|1||[[Category:Combat Skill]]}}|passive|Passive Skill=Passive Skill{{#ifeq:{{{nocat|0}}}|1||[[Category:Passive Skill]]}}|#default=''Unknown Type''{{#ifeq:{{{nocat|0}}}|1||[[Category:Incomplete]]}}}}|''Unspecified Skill Type!''[[Category:Incomplete]]}}<br>{{#if:{{{ppcost|}}}|Cost: {{{ppcost}}} PP|}}</div></includeonly><noinclude>
+
{{#if:{{{type|}}}|{{#switch:{{{type}}}|effect|Effect=Effect{{#ifeq:{{{nocat|0}}}|1||[[Category:Effects]]}}|buff|Buff=Buff{{#ifeq:{{{nocat|0}}}|1||[[Category:Buff]]}}|Combat and Noncombat Skill=Combat and Noncombat Skill{{#ifeq:{{{nocat|0}}}|1||[[Category:Combat Skill]][[Category:Noncombat Skill]]}}|noncombat|Noncombat Skill=Noncombat Skill{{#ifeq:{{{nocat|0}}}|1||[[Category:Noncombat Skill]]}}|Combat Skill|combat=Combat Skill{{#ifeq:{{{nocat|0}}}|1||[[Category:Combat Skill]]}}|passive|Passive Skill=Passive Skill{{#ifeq:{{{nocat|0}}}|1||[[Category:Passive Skill]]}}|!=|#default=''Unknown Type''{{#ifeq:{{{nocat|0}}}|1||[[Category:Incomplete]]}}}}|''Unspecified Skill Type!''[[Category:Incomplete]]}}<br>{{#if:{{{ppcost|}}}|Cost: {{{ppcost}}} PP|}}</div></includeonly><noinclude>
  
 
The {{tl|skill}} template is meant to standardize the appearance of skills and effects on the wiki.
 
The {{tl|skill}} template is meant to standardize the appearance of skills and effects on the wiki.
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|level=[class skill level] (optional)
 
|level=[class skill level] (optional)
 
|desc=[description text]
 
|desc=[description text]
|type=[Combat and Noncombat Skill|Combat Skill|Noncombat Skill|Buff|Passive Skill|Effect]
+
|type=[Combat and Noncombat Skill|Combat Skill|Noncombat Skill|Buff|Passive Skill|Effect]. ! if not specified.
 
|effect=[effect text, ! if non listed]
 
|effect=[effect text, ! if non listed]
 
|ppcost=[cost in pp] (optional)}}
 
|ppcost=[cost in pp] (optional)}}

Revision as of 01:49, 9 March 2010


The {{skill}} template is meant to standardize the appearance of skills and effects on the wiki.

Usage

{{skill
|skillid=[in-game ID number, use "0" for ones without a pop-up]
|name=[skill name]
|class=[Elementalist|Gadgeteer|Naturalist|Psion] (optional)
|level=[class skill level] (optional)
|desc=[description text]
|type=[Combat and Noncombat Skill|Combat Skill|Noncombat Skill|Buff|Passive Skill|Effect]. ! if not specified.
|effect=[effect text, ! if non listed]
|ppcost=[cost in pp] (optional)}}

E.g.,

{{skill
|skillid=159
|name=Knit Bone
|class=Psion
|level=9
|desc=Mental powers allow you to knit both flesh and bone, healing a considerable amount of damage.
|type=Noncombat Skill
|effect=Heals damage
|ppcost=12}}

gives


Go to Psion Skills (level 9 skill, trained at the Training Room)

Knit Bone

Mental powers allow you to knit both flesh and bone, healing a considerable amount of damage.

Heals damage

Noncombat Skill
Cost: 12 PP