Difference between revisions of "A Dank and Rusty Mystery"
(New page: Back to Quests == Walkthrough == When visiting Officer Rand after reaching level three you receive the following info: ''"Officer Rand is looking over a map at his desk when you com...) |
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''"You crawl through the hole in the sewer wall into some sort of dank and rusty maze. There's a strange rank and musty haze filling the air that makes you feel funny. You look around slowly, trying to get oriented, and ready yourself for adventure."'' | ''"You crawl through the hole in the sewer wall into some sort of dank and rusty maze. There's a strange rank and musty haze filling the air that makes you feel funny. You look around slowly, trying to get oriented, and ready yourself for adventure."'' | ||
− | '''NOTE''' ''Entering the hole changes your adventuring location to [[Dank and Rusty Maze|Lost in the Dank and Rusty Maze]]. Leaving this area (including looking at your inventory or quest log) will render impossible to return via the "Last Area Patrolled" link. Instead, you have to Patrol [[the neighborhood sewers]] until you are given the option to enter the hole again.'' | + | '''NOTE''' ''Entering the hole changes your adventuring location to [[Dank and Rusty Maze|Lost in the Dank and Rusty Maze]]. Leaving this area (including looking at your inventory or quest log) will render impossible to return via the "Last Area Patrolled" link. Instead, you have to Patrol [[the neighborhood sewers]] until you are given the option to enter the hole again.'' ?You CAN, however, look at yourjounal and return by the "last adventure" button. |
4.Continue adventuring in this area until you receive the [[Say, Isn't that Grand?]] and encounter [[Mind_Bender|The Bind Mender]]: | 4.Continue adventuring in this area until you receive the [[Say, Isn't that Grand?]] and encounter [[Mind_Bender|The Bind Mender]]: |
Revision as of 10:49, 12 February 2008
Back to Quests
Walkthrough
When visiting Officer Rand after reaching level three you receive the following info: "Officer Rand is looking over a map at his desk when you come in. "Hey kid," he says. "Glad you stopped by. There's some kind of weirdness going on underneath part of the city near your neighborhood. We're not really sure what it is, but something seems to be spillng over into the sewers from some neighboring tunnels. There's been some vandalism down there, and some thefts where the criminal escaped down a manhole. A few people have gone in to investigate, and either they've come out addled and dazed and unable to remember anything about the tunnels, or they don't come back at all. If you get a chance, could you check it out, and see if you can clear up what's going on?"
1.When you first visit the Twilight Police Department the following entry can be found on your journal page:
"Officer Rand mentioned to you that something strange is going on in the sewers under your neighborhood. Maybe you should check it out."
2.Following his instructions patrol in the neighborhood sewers untill you encounter the >>Encounter Name still needed<< and get the following text:
"You come across a dark hole in the wall that leads to some other set of tunnels, apparently running beside the sewers but not part of them. A strange mist drifts out from the hole, and whiffs of it make you feel a little dizzy. What do you do?"
3.Continue by choosing the "Enter the Hole" option, you will receive the effect Rank and Musty Daze and this message:
"You crawl through the hole in the sewer wall into some sort of dank and rusty maze. There's a strange rank and musty haze filling the air that makes you feel funny. You look around slowly, trying to get oriented, and ready yourself for adventure."
NOTE Entering the hole changes your adventuring location to Lost in the Dank and Rusty Maze. Leaving this area (including looking at your inventory or quest log) will render impossible to return via the "Last Area Patrolled" link. Instead, you have to Patrol the neighborhood sewers until you are given the option to enter the hole again. ?You CAN, however, look at yourjounal and return by the "last adventure" button.
4.Continue adventuring in this area until you receive the Say, Isn't that Grand? and encounter The Bind Mender:
After your encounter with The Bind Mender the following update will appear in your journal:
"You've found some strange tunnels connecting to the sewers, and some thing's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password."
5.Continue Patrolling the Dank and Rusty Maze until you encounter Kinders Feepers. You will receive this update in your journal:
"You've found some strange tunnels connecting to the sewers, and some thing's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password. You've also found some Black sand--though at first glance it doesn't seem useful."
6.Go to the "Use Stuff" tab of your inventory and use the Black sand you just received, you will receive a bland sack.
7.Patrol the neighborhood sewers again until you are again Lost in the Dank and Rusty Maze, continue patrolling until encounter A Skeptic Sandal. Your journal message will update to:
"You've found some strange tunnels connecting to the sewers, and some thing's definitely odd there. The Bind Mender that you met said you'd need three types of sand to solve the mystery, and hinted that gray sand was the password. You've managed to turn Black sand into a bland sack, and used the bland sack to get skeptic sandals from the sceptic scandal. Maybe they can help?"
8.Go into your inventory and equip the skeptic sandals.
9.Patrol the neighborhood sewers once more until you are again Lost in the Dank and Rusty Maze. Patrol until you receive the encounter A Barge Lox.
10. In the text box enter "Grand" to continue.
NOTE The password is determined by using the hint The Bind Mender gave you ("gray sand") but knowing that this area is full of Spoonerisms one can determine what he meant to say was "Say Grand"
11. Fight the Mind Bender
The Following will appear in your journal:
"You've successfully defeated the Mind Bender. Good for you! You'd better fill in Rand on all the details."
12.Finish the quest by visiting Rand at the Twilight Police Department
The Following Text will appear in the "Completed Quests" Section of your Journal:
"You've managed to work your way through the Dank and Rusty Maze and put the Mind Bender in his place--jail."