Talk:Fiendish Pit: Difference between revisions

From Twilight Heroes Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:




 
 
Resistances may be connected to the monster name that is generated for each combat; I've observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster's strength, drops and exp gain in particular.
Resistances may be connected to the monster name that is generated for each combat; I've observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster's strength, drops and exp gain in particular.


Line 20: Line 20:
I got an abyss also.  It seems that some monsters are a lot harder to hit than others.  Is it random, or based on the name?  I'd like to start some spading on it. --[[User:Gnomesquid|Gnomesquid]] 16:14, 5 January 2008 (MST)
I got an abyss also.  It seems that some monsters are a lot harder to hit than others.  Is it random, or based on the name?  I'd like to start some spading on it. --[[User:Gnomesquid|Gnomesquid]] 16:14, 5 January 2008 (MST)


Monster: an ex-ly critter from the abyss
  Monster: an ex-ly critter from the abyss
Easiness: pretty easy
  Easiness: pretty easy


Monster: a ghast-treme goblin from the inferno
  Monster: a ghast-treme goblin from the inferno
Easiness: very easy
  Easiness: very easy


Monster: a fou-tastic monster from Abaddon
  Monster: a fou-tastic monster from Abaddon
Easiness: medium hard
  Easiness: medium hard


Monster: a ghast-real monster from perdition
  Monster: a ghast-real monster from perdition
Easiness: very hard
  Easiness: very hard


Monster: a stupen-treme critter from the bottomless pit
  Monster: a stupen-treme critter from the bottomless pit
Easiness: medium hard
  Easiness: medium hard


Let's continue this.  If it's a new monster, add its name.  If it's already there, just add the easiness.
Let's continue this.  If it's a new monster, add its name.  If it's already there, just add the easiness.

Revision as of 23:16, 5 January 2008

Some other locations and such: Locations:

  The abyss


Other Info:

  Best combat win so far:
  330 exp, 3 x infernal claw, and 1 fiendish skull


a fou-posterous varmint from the abyss dropped the charm for me


Resistances may be connected to the monster name that is generated for each combat; I've observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster's strength, drops and exp gain in particular.


Perhaps you could move your discoveries to the talk page for the monster itself. Cristiona 00:23, 31 December 2007 (MST)

I got an abyss also. It seems that some monsters are a lot harder to hit than others. Is it random, or based on the name? I'd like to start some spading on it. --Gnomesquid 16:14, 5 January 2008 (MST)

  Monster: an ex-ly critter from the abyss
  Easiness: pretty easy
  Monster: a ghast-treme goblin from the inferno
  Easiness: very easy
  Monster: a fou-tastic monster from Abaddon
  Easiness: medium hard
  Monster: a ghast-real monster from perdition
  Easiness: very hard
  Monster: a stupen-treme critter from the bottomless pit
  Easiness: medium hard

Let's continue this. If it's a new monster, add its name. If it's already there, just add the easiness.