Stun Gas: Difference between revisions
		
		
		
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{{skill  | {{skill  | ||
|skillid=101  | |skillid=101  | ||
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==Notes==  | ==Notes==  | ||
* 20% stun   | * Foe hit and offense are reduced by 5 + (S/2), where S is the number of skill points invested.  | ||
* The chance of stun is 20 + S%.  | |||
* Prior to the introduction of skill points, foe hit and offense were reduced by 6 and the chance of stun was 25%.  | |||
* Fails against [[:Category:Frusion Enemies|frusion enemies]] with a message:  | * Fails against [[:Category:Frusion Enemies|frusion enemies]] with a message:  | ||
You spray your opponent with some home-made stun gas, which does little to nothing.  | You spray your opponent with some home-made stun gas, which does little to nothing.  | ||
Revision as of 10:01, 4 March 2010
Go to Gadgeteer Skills (level 1 skill, starting skill)
Stun Gas
You can spray your opponent with a blast of home-made stun gas that's likely to disorient and weaken your opponent.
Decreases foe to-hit and offense
Stuns opponents
Cost: 3 PP
When Used
You spray your opponent with some home-made stun gas, disorienting it and making it weaker.
or
You spray your opponent with some home-made stun gas, disorienting it and making it weaker. Your opponent is disoriented to the point of missing a turn.
Notes
- Foe hit and offense are reduced by 5 + (S/2), where S is the number of skill points invested.
 - The chance of stun is 20 + S%.
 - Prior to the introduction of skill points, foe hit and offense were reduced by 6 and the chance of stun was 25%.
 - Fails against frusion enemies with a message:
 
You spray your opponent with some home-made stun gas, which does little to nothing.