Difference between revisions of "Upgrade Weapons: Self-Balancing"
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[[Upgrade Weapons]] | [[Upgrade Weapons]] | ||
==Notes== | ==Notes== | ||
− | * Reduced the chance of fumbles by S%, where S is the number of | + | * Reduced the chance of fumbles by S%, where S is the number of {{skillPoint}}s invested in [[Upgrade Weapons]], up to 5. With 6 or more skill points invested, prevents fumbles entirely. |
* With 6 or more skill points invested in [[Upgrade Weapons]], (S-5)*10% of would be fumbles become critical hits. | * With 6 or more skill points invested in [[Upgrade Weapons]], (S-5)*10% of would be fumbles become critical hits. | ||
* The effect of [[Improved Tinkering]] is still unrevealed. | * The effect of [[Improved Tinkering]] is still unrevealed. | ||
* Prior to the introduction of skill points, prevented fumbles and some unspaded amount of would-be fumbles became critical hits. | * Prior to the introduction of skill points, prevented fumbles and some unspaded amount of would-be fumbles became critical hits. | ||
[[Category:Fumble Chance]] | [[Category:Fumble Chance]] |
Latest revision as of 00:38, 16 July 2010
Go to Skills
Upgrade Weapons: Self-Balancing
Not only won't you fumble, but this high tech balancing apparatus increases the chance that some near fumbles can hone in on critical spots on your foe.
Reduced chances of fumbles
Some would-be fumbles become critical hits
Cost: 8 PP
Obtained From
Notes
- Reduced the chance of fumbles by S%, where S is the number of skill points invested in Upgrade Weapons, up to 5. With 6 or more skill points invested, prevents fumbles entirely.
- With 6 or more skill points invested in Upgrade Weapons, (S-5)*10% of would be fumbles become critical hits.
- The effect of Improved Tinkering is still unrevealed.
- Prior to the introduction of skill points, prevented fumbles and some unspaded amount of would-be fumbles became critical hits.