Difference between revisions of "Aura: Repulsive Magnetism"

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==Notes==
 
==Notes==
 
* This skill is not properly coded for skill points yet. The following will be true when it is.  
 
* This skill is not properly coded for skill points yet. The following will be true when it is.  
* Chance of noncombat adventures is increased by 3 + round(S/3)%, where S is the number of skill points invested in [[Aura: Mental Magnetism]].
+
* Chance of noncombat adventures is increased by 3% + round(S/3)%, where S is the number of skill points invested in [[Aura: Mental Magnetism]].
 
* Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%.
 
* Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%.
 
[[Category:Auras]]
 
[[Category:Auras]]

Revision as of 04:26, 9 March 2010

Go to Skills

Aura: Repulsive Magnetism

You've got your mind set on "repel," pushing away other minds that might otherwise come into contact with you, via physical presence.

Increased chance of noncombat adventures

* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.

Noncombat Skill
Cost: 15 PP

Obtained From

Aura: Mental Magnetism

Notes

  • This skill is not properly coded for skill points yet. The following will be true when it is.
  • Chance of noncombat adventures is increased by 3% + round(S/3)%, where S is the number of skill points invested in Aura: Mental Magnetism.
  • Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%.