Difference between revisions of "Aura: Repulsive Magnetism"
From Twilight Heroes Wiki
(→Notes) |
|||
Line 11: | Line 11: | ||
[[Aura: Mental Magnetism]] | [[Aura: Mental Magnetism]] | ||
==Notes== | ==Notes== | ||
− | * Chance of noncombat adventures is increased by 3% + S*0.3%, where S is the number of | + | * Chance of noncombat adventures is increased by 3% + S*0.3%, where S is the number of {{skillPoint}}s invested in [[Aura: Mental Magnetism]]. |
* Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%. | * Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%. | ||
[[Category:Auras]] | [[Category:Auras]] |
Latest revision as of 00:59, 16 July 2010
Go to Skills
Aura: Repulsive Magnetism
You've got your mind set on "repel," pushing away other minds that might otherwise come into contact with you, via physical presence.
Increased chance of noncombat adventures
* Combat and noncombat chances can only be increased up to a maximum of 20% in either direction.
Cost: 15 PP
Obtained From
Notes
- Chance of noncombat adventures is increased by 3% + S*0.3%, where S is the number of skill points invested in Aura: Mental Magnetism.
- Prior to the introduction of skill points, chance of noncombat adventures was increased by 5%.