Difference between revisions of "Talk:Class Comparison Tables"
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So...the skill comparison should be updated. Everyone ok with putting the effects for 0-points skills in the table? People can check the individual article to see how the skill improves with points... [[User:Edivad|Edivad]] 13:55, 4 October 2010 (PDT) | So...the skill comparison should be updated. Everyone ok with putting the effects for 0-points skills in the table? People can check the individual article to see how the skill improves with points... [[User:Edivad|Edivad]] 13:55, 4 October 2010 (PDT) | ||
+ | : Going with the 0 point makes sense. Just add a note above the chart saying that the chart shows skill powers at 0 points and to see the individual skills for more details. Of course, this could probably wait until skills are finished. [[User:Cristiona|Cristiona]] |
Revision as of 20:21, 4 October 2010
Nice, Mr. Everett! :D --MN (#228) (T|C) 17:23, 4 June 2008 (MST)
Psion Level gains, through 51: 3-7-5; 3-8-4; 7-6-2; 5-8-2; 4-8-3; 3-7-5; 6-5-4; 3-6-6; 6-6-3; 2-7-6; 5-8-2; 4-7-4; 1-10-4; 1-9-5; 2-8-5; 3-7-5; 2-8-5; 5-6-4; 3-7-5; 6-7-2; 5-7-3; 3-10-2; 3-9-3; 4-8-3; 4-6-4; 3-6-5; 2-7-5; 2-7-5; 6-5-3; 2-6-6; 3-6-5; 3-7-4; 4-6-4; 5-7-2; 2-4-8; 4-6-4; 3-6-5; 5-4-5; 1-7-6; 2-7-5; 2-6-6; 3-6-5; 3-6-5; 1-7-6; 5-5-4; 4-5-5; 5-6-3; 6-6-2; 7-7; 6-7-2
First bolded set - L26, the first level up at the Mystic, gives +14 stats. All Mystic gains are +14. Second bolded set - L50, last Mystic level, adds +14 as others, but only to two stats and not three. The last set of numbers is the first level gained from the robots, and the stat gains go back to +15. --Jesus 20:59, 4 June 2008 (MST)
Levels 2-25. Under Construction:
Here are some Str-Int-Refl distributions that have been obtained when leveling up (duplications included in case that helps determine probability distribution): (includes values from Jesus and Cristiona)
Elementalist (9-14)
6-5-4, 5-6-4, 5-6-4, 5-3-7, 4-7-4, 4-6-5, 4-6-5, 4-6-5, 4-6-5, 4-5-6, 3-7-5, 3-7-5,
Naturalist (12-8) (highest Str listed first: Str -> Int -> Refl)
| Distribution | Observations | | 12-2-1 | 0 | | 12-1-2 | 1 | x | 11-3-1 | 1 | x | 11-2-2 | 0 | | 11-1-3 | 0 | | 10-4-1 | 1 | x | 10-3-2 | 3 | xxx | 10-2-3 | 2 | xx | 10-1-4 | 2 | xx | 9-5-1 | 1 | x | 9-4-2 | 1 | x | 9-3-3 | 4 | xxxx | 9-2-4 | 2 | xx | 9-1-5 | 1 | x | 8-7-0 | 1 | x | 8-6-1 | 1 | x | 8-5-2 | 0 | | 8-4-3 | 2 | xx | 8-3-4 | 2 | xx | 8-2-5 | 1 | x | 8-1-6 | 1 | x | 8-0-7 | 0 | | 7-7-1 | 0 | | 7-6-2 | 1 | x | 7-5-3 | 4 | xxxx | 7-4-4 | 6 | xxxxxx | 7-3-5 | 1 | x | 7-2-6 | 1 | x | 7-1-7 | 1 | x | 6-6-3 | 2 | xx | 6-5-4 | 4 | xxxx | 6-4-5 | 4 | xxxx | 6-3-6 | 0 | | 5-6-4 | 1 | x | 5-5-5 | 2 | xx | 5-4-6 | 1 | x
Psion (8-12) (highest Int listed first: Int -> Refl -> Str)
| Distribution | Observations | | 1-10-4 | 1 | x | 2-10-3 | 1 | x | 3-10-2 | 1 | x | 4-10-1 | 0 | | 1-9-5 | 2 | xx | 2-9-4 | 0 | | 3-9-3 | 3 | xxx | 4-9-2 | 1 | x | 5-9-1 | 0 | | 1-8-6 | 0 | | 2-8-5 | 2 | xx | 3-8-4 | 4 | xxxx | 4-8-3 | 3 | xxx | 5-8-2 | 1 | x | 6-8-1 | 1 | x | 2-7-6 | 4 | xxxx | 3-7-5 | 5 | xxxxx | 4-7-4 | 3 | xxx | 5-7-3 | 1 | x | 6-7-2 | 2 | xx | 2-6-7 | 1 | x | 3-6-6 | 2 | xx | 4-6-5 | 3 | xxx | 5-6-4 | 1 | x | 6-6-3 | 2 | xx | 7-6-2 | 1 | x | 3-5-7 | 0 | | 4-5-6 | 0 | | 5-5-5 | 0 | | 6-5-4 | 1 | x | 7-5-3 | 1 | x
Gadgeteer (11-9)
4-0-11,
3-2-10, 4-1-10,
3-3-9,
1-6-8, 2-5-8, 2-5-8, 3-4-8, 3-4-8, 3-4-8, 3-4-8, 3-4-8, 4-3-8, 4-3-8, 4-3-8, 4-3-8, 4-3-8, 5-2-8,
2-6-7, 3-5-7, 3-5-7, 4-4-7, 5-3-7, 6-2-7,
4-5-6, 6-3-6, 6-3-6,
(updated list) --Tycho Everett 16:49, 18 June 2008 (MST) (updated list) --Tycho Everett 20:31, 26 June 2008 (MST) (updated list) --Tycho Everett 17:34, 2 July 2008 (MST)
Updating Skill Comparison for Skill Points
So...the skill comparison should be updated. Everyone ok with putting the effects for 0-points skills in the table? People can check the individual article to see how the skill improves with points... Edivad 13:55, 4 October 2010 (PDT)
- Going with the 0 point makes sense. Just add a note above the chart saying that the chart shows skill powers at 0 points and to see the individual skills for more details. Of course, this could probably wait until skills are finished. Cristiona