Difference between revisions of "Boots Summary Table"
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[[Category: Boots|*]] | [[Category: Boots|*]] | ||
− | [[Category: Equipment Summary Tables | + | [[Category: Equipment Summary Tables]] |
Back to [[:Category:Boots|Boots]]<br> | Back to [[:Category:Boots|Boots]]<br> | ||
Back to [[:Category:Equipment|Equipment]] | Back to [[:Category:Equipment|Equipment]] |
Revision as of 14:23, 26 January 2008
Item | Power | Level Required | Autosell Value | Notes |
---|---|---|---|---|
Army boots | 2 | 1 | 10 | |
Biker boots | 3 | 2 | 20 | |
Cleats | 1 | 1 | 10 | +2 Reflexes |
Cross trainers | 1 | 1 | 20 | |
Fins | 2 | 1 | NA | -20% to Initiative |
High-jump boots | 7 | 6 | 80 | Grants wearer the ability for super jumps. |
Hike boots | 5 | 3 | 25 | |
Skeptic sandals | 3 | 2 | NA | + 20% Intellect |
Sneakers | 1 | 1 | 5 | |
Sneakiers | 9 | 8 | 120 | Increased chance of non-combat adventures |
Sturdy boots | 8 | 7 | 100 | +5 Reflexes |
Roderick's Boots | 10 | NA | NA | +5 Reflexes +10% chips Grants wearer the ability for super jumps Provides +10% Reflexes if worn in conjunction with Roderick's Gloves. |