Difference between revisions of "Boots Summary Table"

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| [[Fins]] || 2 || 1 || NA || -20% to Initiative
 
| [[Fins]] || 2 || 1 || NA || -20% to Initiative
 
|-
 
|-
| [[High-jump boots]] || 7 || 6 || 80 || Grants wearer the ability for super jumps.
+
| [[High-jump boots]] || 6 || 6 || 80 || Grants wearer the ability for super jumps.
 
|-
 
|-
 
| [[Hike boots]] || 5 || 3 || 25 ||  
 
| [[Hike boots]] || 5 || 3 || 25 ||  

Revision as of 05:47, 18 February 2008

Item Power Level Required Autosell Value Notes
Army boots 2 1 10  
Biker boots 3 2 20  
Cleats 1 1 10 +2 Reflexes
Cross trainers 1 1 20  
Fins 2 1 NA -20% to Initiative
High-jump boots 6 6 80 Grants wearer the ability for super jumps.
Hike boots 5 3 25  
Skeptic sandals 3 2 NA + 20% Intellect
Sneakers 1 1 5  
Sneakiers 9 8 120 Increased chance of non-combat adventures
Sturdy boots 8 7 100 +5 Reflexes
Roderick's Boots 10 NA NA +5 Reflexes
+10% chips
Grants wearer the ability for super jumps
Provides +10% Reflexes if worn in conjunction with Roderick's Gloves.


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