Difference between revisions of "User:Valmo"

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m (Stuff)
m (Added current to-do list since I can't spill coffee on this like my actual copy.)
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Any additional data points are always welcome and encouraged. If you have anything to add please place it here, in the relevant discussion tab, or if you aren't 100% comfortable with the wiki send an in-game PM. All I ask is that you indicate what it is for. As an example: "10,12,11,14" doesn't help a ton but specifying what item it was for will help immensely.
 
Any additional data points are always welcome and encouraged. If you have anything to add please place it here, in the relevant discussion tab, or if you aren't 100% comfortable with the wiki send an in-game PM. All I ask is that you indicate what it is for. As an example: "10,12,11,14" doesn't help a ton but specifying what item it was for will help immensely.
  
Presently the plan is chipping away at the consumables and such for the current IotM, and if it goes smoothly to progress to items that still need more data.
 
  
Guess spading of elemental resistances/weaknesses is also on the table. Talk about a wild and crazy lifestyle.
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The To-Do List:
 +
*Elemental resistances/weaknesses are in the home stretch.
 +
:(In progress: Remaining dreamer's clock areas and cereal criminals.)
 +
:(Not exactly feasible: The URs and old event encounters.)
 +
 
 +
*Tons of combat items left to go.
 +
:(In progress: power pak, overamped PDA, foul fowl, lip blam, specter snare and goo bomb.)
 +
:(Queued: October IotM, gross bag, and sparkle bomb.)
 +
 
 +
*Recovery items
 +
:(In progress: Benefits package, miso soup, dumpling, and mind juice)
 +
:(Queued: Athelas leaf items, and possibly body fuel tank if I ever exceed 400PP)
 +
 
 +
*Caffeine
 +
:(In progress: Caffeine from Nocturne's, scorched coffee, Manly Man energy drink, and green tea)
 +
 
 +
*Sugar
 +
:(In progress: Sugar from Nocturne's, various Teeter Street sugar, ectoberry cereal, and root beer float)
 +
 
 +
*When I have enough time I'll start looking at the scaling xp non-combats on Yang Boulevard. Given how long Teeter Street has been taking this is probably going to be the lowest priority.
 +
 
 +
*Semi-done but need more data to verify:
 +
:Mechanic for Camp Training Camp bonus clear (Working theory but needs more data)
 +
:Healing from specter snare (Approx. 10% of foe HP at round start with a floor of 5. Needs data.)
 +
:Exact function of Terce's memo (Looks like ~1/5 of remaining HP but could be ~1/6. Needs lots of data.)
 +
 
 +
 
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*There is always more to be done but nothing will be added until more of the outstanding queue is trimmed down. Requests will be considered '''but''' if they are impractical from a time or resource stance I am likely to refuse unless my queue is quite open.

Revision as of 22:50, 3 November 2011

Any additional data points are always welcome and encouraged. If you have anything to add please place it here, in the relevant discussion tab, or if you aren't 100% comfortable with the wiki send an in-game PM. All I ask is that you indicate what it is for. As an example: "10,12,11,14" doesn't help a ton but specifying what item it was for will help immensely.


The To-Do List:

  • Elemental resistances/weaknesses are in the home stretch.
(In progress: Remaining dreamer's clock areas and cereal criminals.)
(Not exactly feasible: The URs and old event encounters.)
  • Tons of combat items left to go.
(In progress: power pak, overamped PDA, foul fowl, lip blam, specter snare and goo bomb.)
(Queued: October IotM, gross bag, and sparkle bomb.)
  • Recovery items
(In progress: Benefits package, miso soup, dumpling, and mind juice)
(Queued: Athelas leaf items, and possibly body fuel tank if I ever exceed 400PP)
  • Caffeine
(In progress: Caffeine from Nocturne's, scorched coffee, Manly Man energy drink, and green tea)
  • Sugar
(In progress: Sugar from Nocturne's, various Teeter Street sugar, ectoberry cereal, and root beer float)
  • When I have enough time I'll start looking at the scaling xp non-combats on Yang Boulevard. Given how long Teeter Street has been taking this is probably going to be the lowest priority.
  • Semi-done but need more data to verify:
Mechanic for Camp Training Camp bonus clear (Working theory but needs more data)
Healing from specter snare (Approx. 10% of foe HP at round start with a floor of 5. Needs data.)
Exact function of Terce's memo (Looks like ~1/5 of remaining HP but could be ~1/6. Needs lots of data.)


  • There is always more to be done but nothing will be added until more of the outstanding queue is trimmed down. Requests will be considered but if they are impractical from a time or resource stance I am likely to refuse unless my queue is quite open.