Difference between revisions of "Upgrade Armor"

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Go back to [[Gadgeteer]]
 
=Upgrade Armor=
 
  
 
Allows you to add improvements to your armor which will temporarily increase its effectiveness.
 
Allows you to add improvements to your armor which will temporarily increase its effectiveness.
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This skill is obtained from the [[Heroes' Guild]] after training to become a level 2 [[Gadgeteer]].
 
This skill is obtained from the [[Heroes' Guild]] after training to become a level 2 [[Gadgeteer]].
 
   
 
   
This skill allows the user to improve their armor in one of three categories temporarily:
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==When Used==
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''Without [[Improved Tinkering]]'':<br>
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Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour. (Added for 30 minutes.)
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*-?% fire damage
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Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour. (Added for 30 minutes.)
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*+?% armor power
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Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least. (Added for 30 minutes.)
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*+5 Reflexes
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''With [[Improved Tinkering]]'':<br>
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Resistance:You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.
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*+10% resistance to all elements
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Superabsorbence:You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes. (Added for 45 minutes.)
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*+? armor protection
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Initiative:You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least. (Added for 45 minutes.)
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*+8 Reflexes, +?% initiative
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==Skill Descriptions==
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''Non-[[Improved Tinkering]] skills''
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'''Upgrade Armor: Fireproofing'''
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Without the skill '[[Improved Tinkering]]' the user is given three choices: <br>
 
Choosing 'fireproofing' currently decreases fire damage by an unknown amount.<br>
 
Choosing 'damage absorption' increases armor power by a currently unknown amount.<br>
 
Choosing 'improve reflexes' gives a +5 increase to reflexes.
 
  
Each effect lasts for 30 minutes.
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'''Upgrade Armor: Damage absorption'''
  
With the skill '[[Improved Tinkering]]' the user is given three different options when upgrading their armor:<br>
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Choosing 'resistance' increases resistance to all elements by 10%.<br>
 
Choosing 'superabsorbance' increases armor power by a currently unknown amount.<br>
 
Choosing 'initiative' increases initiative by a currently unknown amount, and increases reflexes by 8
 
  
Each effect last for 45 minutes.
 
  
Each of these effects can be shaken off in the character menu.
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'''Upgrade Armor: Improve reflexes'''
==When Used==
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Without the skill '[[Improved Tinkering]]' the user is given three choices: <br>
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?
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour. (Added for 30 minutes.)<br>
+
 
Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour. (Added for 30 minutes.)<br>
+
 
Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least. (Added for 30 minutes.)<br>
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''[[Improved Tinkering]] skills<br>
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'''Upgrade Armor: Resistance'''
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A high-tech coating protects you from all manner of elements.
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'''Upgrade Armor: Superabsorbence'''
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?
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'''Upgrade Armor: Initiative'''
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?
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==Notes==
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Only one of these effects can be active at a time and each can be shaken off in the character menu.
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Back to [[Gadgeteer]]<br>
  
With the skill '[[Improved Tinkering]]' the user is given three different options when upgrading their armor:<br>
 
Resistance:You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.<br>
 
Superabsorbence:You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes. (Added for 45 minutes.)<br>
 
Initiative:You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least. (Added for 45 minutes.)<br>
 
 
[[category:Noncombat_Skill]]
 
[[category:Noncombat_Skill]]

Revision as of 23:53, 18 February 2008

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Allows you to add improvements to your armor which will temporarily increase its effectiveness.

Noncombat Skill
Cost: 5 PP

This skill is obtained from the Heroes' Guild after training to become a level 2 Gadgeteer.

When Used

Without Improved Tinkering:
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour. (Added for 30 minutes.)

  • -?% fire damage

Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour. (Added for 30 minutes.)

  • +?% armor power

Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least. (Added for 30 minutes.)

  • +5 Reflexes


With Improved Tinkering:
Resistance:You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.

  • +10% resistance to all elements

Superabsorbence:You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes. (Added for 45 minutes.)

  • +? armor protection

Initiative:You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least. (Added for 45 minutes.)

  • +8 Reflexes, +?% initiative

Skill Descriptions

Non-Improved Tinkering skills

Upgrade Armor: Fireproofing

?


Upgrade Armor: Damage absorption

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Upgrade Armor: Improve reflexes

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Improved Tinkering skills
Upgrade Armor: Resistance

A high-tech coating protects you from all manner of elements.


Upgrade Armor: Superabsorbence

?


Upgrade Armor: Initiative

?

Notes

Only one of these effects can be active at a time and each can be shaken off in the character menu.

Back to Gadgeteer