Difference between revisions of "Talk:Back of the House"

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(combat chances data)
 
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Combat chances is {{statrate|3682|2917|+}}%, coherent with all adventures having even chances 1/5 [[User:Patojonas|Patojonas]]  12:24, 3 April 2013 (PDT)
 
Combat chances is {{statrate|3682|2917|+}}%, coherent with all adventures having even chances 1/5 [[User:Patojonas|Patojonas]]  12:24, 3 April 2013 (PDT)
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* do we *know* that villains only hapen on "combat" encounters (i.e. game first rolls combat/noncombat, and villains are only possible on a "combat")? Because that would slightly contradict the "Villain appearance is unaffected by Combat chance modifiers." on [[Villains]]. Also, if villains are rolled separately, combat chances would be {{statrate|3572|2917|+}}%. (simple check: get another large sample of noncombat rate with villains disabled, use a test like the one on http://onlinestatbook.com/2/estimation/difference_means.html to see whether the difference is likely to be close to the villains/total ratio) --[[User:XKiv|XKiv]] ([[User talk:XKiv|talk]]) 04:23, 4 April 2013 (PDT)

Revision as of 03:23, 4 April 2013

Out of 3682 adventures, I got:

  • 680 capos
  • 714 guards
  • 714 launderers
  • 699 orbs
  • 765 noncombats
  • 110 villains

Combat chances is 79.2 ± 1.3%, coherent with all adventures having even chances 1/5 Patojonas 12:24, 3 April 2013 (PDT)

  • do we *know* that villains only hapen on "combat" encounters (i.e. game first rolls combat/noncombat, and villains are only possible on a "combat")? Because that would slightly contradict the "Villain appearance is unaffected by Combat chance modifiers." on Villains. Also, if villains are rolled separately, combat chances would be 81.7 ± 1.3%. (simple check: get another large sample of noncombat rate with villains disabled, use a test like the one on http://onlinestatbook.com/2/estimation/difference_means.html to see whether the difference is likely to be close to the villains/total ratio) --XKiv (talk) 04:23, 4 April 2013 (PDT)