Difference between revisions of "Platform Hell"

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(and with 3 close calls, I lost less than half of my PP)
 
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|image1=obstaclevats.gif
 
|image1=obstaclevats.gif
 
|desc1=You move from vat to vat, carefully learning your way as you jump from one obstacle to the next. You should be able to reduce your exposure to the desiccating fumes with the practice. Seriously, you're going to need to rehydrate after this event.
 
|desc1=You move from vat to vat, carefully learning your way as you jump from one obstacle to the next. You should be able to reduce your exposure to the desiccating fumes with the practice. Seriously, you're going to need to rehydrate after this event.
 +
 +
:''If you ?:''
 +
Your reflexes are so absurd the instruments that Hero Dash uses to measure them explode dramatically. You don't think you'll spend too much time in the mists now that you've figured out a good path.
 +
 +
* Find a route with '''3 close calls'''
  
 
:''If you ?:''
 
:''If you ?:''

Latest revision as of 22:27, 23 March 2024

Obstaclevats.gif

Jumping over a pit is child's play for a hero like you, even a bunch of pits. But when you fill the pits with bubbling acid, well... it turns out bubbling acid looks better than it smells.

Jumping over these shouldn't be a huge problem, even with the moving platforms and inconveniently-placed saw blades, but the longer you spend over the pits, the more that acid's going to get to you. Even if it doens't melt you (by the way, did you remember to sign your waiver back at the Unbranded Arena? Good.), you'll probably be drinking water all night to replenish the moisture you lost. It's a beating.

If you've selected Work on your footwork but not Just try some jumps:

You've found a route with N close calls.

If you've selected Just try some jumps but not Work on your footwork:

You've found a route with N jumps.

If you've selected both Work on your footwork and Just try some jumps:

You've picked out a route with N close calls and M jumps.

Options:

  • Work on your footwork
  • Just try some jumps
  • Start jumping
  • Maybe later


Dash


Results

If you chose Work on your footwork:

Obstaclevats.gif

Footloose and Fancy Free
You move from vat to vat, carefully learning your way as you jump from one obstacle to the next. You should be able to reduce your exposure to the desiccating fumes with the practice. Seriously, you're going to need to rehydrate after this event.

If you ?:

Your reflexes are so absurd the instruments that Hero Dash uses to measure them explode dramatically. You don't think you'll spend too much time in the mists now that you've figured out a good path.

  • Find a route with 3 close calls
If you ?:

With your reflexes, you figure out a path between the vats that's less than twelve meters. I know meters are a unit of measure, not time, but it all makes sense in the context I just made up.

  • Find a route with 2 close calls
Otherwise:

Although you're no slouch, they've clearly tuned the timing for these jumps to a super-superhuman level and you have to take it pretty slow. That said, practice makes perfect.

  • Find a route with 1 close call



If you chose Just try some jumps:

Obstaclevats.gif

You've Got The Ups
You try out the jumps, making sure you've got what it takes to not get melted.

If you have at least three sources of super jumping:

Pfft. These jumps easy! You hop along like a frog-bunny-grasshopper and pick out a pretty good route for yourself.

  • Find a route with 2 jumps
If you have one or two sources of super jumping:

The jumps aren't too bad, actually. You hop along like a kangaroo-toad and pick out a pretty good route for yourself.

  • Find a route with 2 jumps
Otherwise:

The jumps are pretty brutal. You hop along like a Cassidy, but the Cassidies aren't actually particularly well known for their jumping prowess. The practice will definitely help with the main event, however.

  • Find a route with 1 jump



If you chose Start jumping:

Obstaclevats.gif

Acid Pit and the Pendulum
You make your way over the pits, taking enough time to not fall in... but being exposed to horrible fumes along the way.

You leap over the vats of acid, getting X PP thirsty and Y damage etched by acidic fumes.

If you are defeated:

But that's all you have in you.

If you run out of PP:

But that's all the power you have in you. You're feeling positively dehydrated.

If this is the first completed trial of the Dash:

The booth right after the event offers you a drink.

You got an item: Water Drinkadile Drinkadile.gif

or

You got an item: Garlic Drinkadile Drinkadile.gif

or

You got an item: Lavender Drinkadile Drinkadile.gif

If this is the second completed trial of the Dash:

The booth right after the event offers you some refreshment.

You got an item: Hero Dash nuts Herodashnuts.gif

or

You got an item: Hero Dash licorice Herodashlicorice.gif

or

You got an item: Hero Dash expresso Herodashexpresso.gif

If this is the third completed trial of the Dash:

You've finished today's Hero Dash in <amount of time taken>. Congratulations!


If you chose Maybe later:

Alley.gif

Fight Now, Dash Later
No time for dashing right now, you've got crime to fight!

  • Does not consume time


Location(s)


Notes

  • X is ?
  • Y is ?

References

  • The first choice refers to a character in Star Wars who claimed to have finished the Kessel Run in 12 parsecs, when parsecs are a unit of distance, not time.
  • The second choice refers to Hopalong Cassidy.
  • The third choice refers to "The Pit and the Pendulum".