VR helmet (unimplemented): Difference between revisions

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|type=Helmet
|type=Helmet
|nosell=yes
|nosell=yes
|unimplemented=yes
|ench=+200% XP per combat}}
|ench=+200% XP per combat}}
==Notes==
==Notes==
To quote Ryme at the [http://www.twilightheroes.com/forums/ forums]: "...the VR helmet, which existed solely to tease over-inquisitive players, and will never actually see the light of day..."
To quote Ryme at the [http://www.twilightheroes.com/forums/ forums]: "...the VR helmet, which existed solely to tease over-inquisitive players, and will never actually see the light of day..."


Furthermore, Ryme has stated in chat that the VR helmet has been completely replaced by the [[Virtual Reality Helmet]], including the ID numbers.
Furthermore, Ryme has stated in chat that the VR helmet has been completely replaced by the [[Virtual Reality Helmet]], including the ID numbers.

Revision as of 22:06, 7 December 2008

Unimplemented item

VR helmet
Plural: Unimplemented item; no plural exists
With this VR helmet on, you can multi-task to the extreme: play games and fight crime at the same time. It makes the crime fighting more fun, and the game distracts you from the pain of your real-life injuries. It's a winning combination that's nearly as good as peanut butter and chocolate.

Helmet
Item cannot be auto-sold
{{#vardefine:consumable|no}}{{#vardefine:consumable|{{#var:consumable}}}}
+200% XP per combat



How Obtained


Unimplemented item; cannot be obtained

Notes

To quote Ryme at the forums: "...the VR helmet, which existed solely to tease over-inquisitive players, and will never actually see the light of day..."

Furthermore, Ryme has stated in chat that the VR helmet has been completely replaced by the Virtual Reality Helmet, including the ID numbers.