Template:Modifier: Difference between revisions
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|turn={{{2}}} seconds to the duration of each turn[[Category:Turn Duration]] | |turn={{{2}}} seconds to the duration of each turn[[Category:Turn Duration]] | ||
|dodge={{{2}}} dodging ability[[Category:Dodging Ability]] | |dodge={{{2}}} dodging ability[[Category:Dodging Ability]] | ||
|xp={{2}}} XP per combat[[Category:Bonus XP]] | |||
|underwater={{#ifeq:{{{2|}}}|component|A component of equipment required to breathe under water.|Grants wearer the ability to breathe under water.}}[[Category:Breath Under Water]] | |underwater={{#ifeq:{{{2|}}}|component|A component of equipment required to breathe under water.|Grants wearer the ability to breathe under water.}}[[Category:Breath Under Water]] | ||
|back=Attacker takes {{{2}}} damage[[Category:Strike-back Damage]] | |back=Attacker takes {{{2}}} damage[[Category:Strike-back Damage]] | ||
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| <nowiki>{{modifier|underwater}}</nowiki> || <b>Grants wearer the ability to breathe under water.</b> | | <nowiki>{{modifier|underwater}}</nowiki> || <b>Grants wearer the ability to breathe under water.</b> | ||
|- | |- | ||
| Strike-back damage|| <nowiki>{{modifier|back|6}}</nowiki> || <b>Attacker takes 6 damage</b> | | Strike-back damage || <nowiki>{{modifier|back|6}}</nowiki> || <b>Attacker takes 6 damage</b> | ||
|- | |||
| Bonus XP || <nowiki>{{modifier|xp|+2}}</nowiki> || <b>+2 XP per combat</b> | |||
|} | |} | ||
Revision as of 14:53, 30 January 2009
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
Currently you can use it to set:
| modifier | format example | yields |
|---|---|---|
| Bonus elemental damage | {{modifier|elementaldamage|electric|+1}} | +1 electric damage |
| Bonus melee damage | {{modifier|meleedamage|+3}} | +3 Melee damage |
| Bonus spell damage | {{modifier|spelldamage|+2}} | +2 spell damage |
| Resist elemental damage | {{modifier|elementalres|fire|+10%}} | +10% fire resistance |
| {{modifier|elementalres|all|+4%}} | +4% resist fire, ice, electric, and acid damage | |
| Bonus to hit | {{modifier|tohit|+5%}} | +5% to hit |
| HP regeneration | {{modifier|hpregen|+3}} | +3 HP per turn |
| PP regeneration | {{modifier|ppregen|+3}} | +3 PP per turn |
| Damage absorption | {{modifier|absorb|+2}} | +2 damage absorption |
| Chips | {{modifier|chips|+5%}} | +5% chips |
| Item drops | {{modifier|items|+5%}} | +5% item drops |
| Extra attacks | {{modifier|extraattack|+1}} | +1 extra attack(s) per turn. |
| Strength modifiers | {{modifier|strength|-1}} | -1 Strength |
| Intellect modifiers | {{modifier|intellect|-1}} | -1 Intellect |
| Reflexes modifiers | {{modifier|reflexes|-1}} | -1 Reflexes |
| Maximum HP | {{modifier|hp|-2}} | -2 to maximum HP |
| Maximum PP | {{modifier|pp|+8}} | +8 to maximum PP |
| Auras duration | {{modifier|auras|+10%}} | +10% to the duration of auras |
| HP returned | {{modifier|hpreturned|+5%}} | +5% of weapon damage returned as HP |
| PP returned | {{modifier|ppreturned|+5%}} | +5% of weapon damage returned as PP |
| Initiative modifiers | {{modifier|initiative|+5}} | +5 to initiative |
| Turn duration | {{modifier|turn|+30}} | +30 seconds to the duration of each turn |
| Dodging ability | {{modifier|dodge|+10}} | +10 dodging ability |
| Breating under water | {{modifier|underwater|component}} | A component of equipment required to breathe under water. |
| {{modifier|underwater}} | Grants wearer the ability to breathe under water. | |
| Strike-back damage | {{modifier|back|6}} | Attacker takes 6 damage |
| Bonus XP | {{modifier|xp|+2}} | +2 XP per combat |
The following seem to be singleton modifiers so they are not autocat:
- X to the cost of combat spells
- Using skills costs X PP
- Grants wearer a healthy skepticism
- Grants wearer protection from noxious gases