Difference between revisions of "Updates Archive"

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'''12-17-07''' - The game no longer burns a turn if you visit a place with nothing to do (like the beach when you can't go under water), or if you accidentally end up someplace you shouldn't be (double-clicking a choice adventure).<br>
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'''12-17-07''' - The game no longer burns a turn if you visit a place with nothing to do (like the beach when you can't go under water), or if you accidentally end up someplace you shouldn't be (double-clicking a choice adventure).<br><br>
 
'''12-14-07''' - The bugs causing you to be able to fumble when you shouldn't fumble should now be fixed.<br><br>
 
'''12-14-07''' - The bugs causing you to be able to fumble when you shouldn't fumble should now be fixed.<br><br>
 
'''12-10-07''' - The 3-day auction has been returned to the auction house.<br><br>
 
'''12-10-07''' - The 3-day auction has been returned to the auction house.<br><br>

Revision as of 19:03, 25 December 2007

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12-17-07 - The game no longer burns a turn if you visit a place with nothing to do (like the beach when you can't go under water), or if you accidentally end up someplace you shouldn't be (double-clicking a choice adventure).

12-14-07 - The bugs causing you to be able to fumble when you shouldn't fumble should now be fixed.

12-10-07 - The 3-day auction has been returned to the auction house.

12-02-07 - The auction house has been updated to show a) auctions that you have running and b) open auctions for which you have the highest bid. The auction house also now shows how many bids an item has received.

11-28-07 - Fixed the bug that was preventing the main map from giving you any pending buffs.

11-27-07 - The level 5 quest has been implmented. See Rand for details.

11-24-07 - Rather than completely rewriting chat, I'm hoping I can adjust it incrementally. I've added multiple channels and reduced the font a little--hopefully both will make it seem less crowded.

11-21-07 - By popular demand the Auction House now sorts items in each category alphabetically. Additionally, auction durations have been shortened to 1, 3, 12, and 24 hours, and the estimated "time left" has been fine-tuned a bit. Also, caught a time bug which was causing evening auctions to end half a day early.

11-19-07 - Oh no! Captain Buzzkill has broken out of jail and is threatening the entire city with an unhappiness machine that he's set up in St. Anne Park in Downtown Twilight. Only you can help!

Nov 18: There's now an FAQ section in the Game Manual.

Nov 15: Terribly sorry, but a massive security hole blitzed everyone's inventory. I've had to roll back to last night, meaning anything since yesterday's rollover has been lost. I'll be sure to reinstate any donation items as soon as I can, but everything else will be lost, unfortunately. Again, my apologies.

Nov 14: All of you who had computers stuck decrypting something should have been given the effect to get it unstuck. Please send me an in-game message if I missed you, or a very detailed message if it happens again.

Nov 14: I posted in the forums but forgot to mention here: rollover has been changed to 11:10 Eastern time (that's GMT -5, I believe). Yesterday, because of some issues with the server clock, it went off two hours early.

Nov 8: Sorry to say this, but I had to put the game on pause until I can get the new servers going. I received 150 bug reports today, of which all but a handful were directly related to the lag, and the 500 errors are getting ridiculous. The longer I let this go, the more time I'll have to spend cleaning up screwy results, and I don't think anyone wants that. Hopefully it'll just be a couple of days, and then you can get back in and make up for lost time on the new servers. Thanks for your patience.

Nov 8: Twilight Heroes: now with testimonials.

Nov 6: Sorry for the outage, folks. I wanted to try pushing a few changes that might reduce the load on the server. Not sure if it's going to help much, but it's worth a shot. Also, I've been alerted that the 500 errors are eating chips if you gamble. It's not going to be a quick fix, so please note for the moment that you're gambling at your own risk.

Nov 6: Just wanted to affirm a couple of things. 1) I know the lag is horrible. I'm working on it. There's more in the forums if you want details. 2) Please don't report slowness or 500 errors -- they're simply a side effect of the lag. 3) Chat is having lots of trouble and needs more channels -- it's my next priority after the lag. 4) I'm reading all other bug reports and messages, but they come in slowly, and for the most part, unless they're breaking the game I won't be able to do anything about them until after lag and chat are fixed, but I will read them at some point. Thanks for your patience and understanding!

Nov 2: Some foes now have elemental attacks, so you can put that elemental resistance to good use! Also, elemental resistance caps at 50% reduction.

Oct 31: November's Item of the Month is available in the Wok of Stars in Somerset Square. For this month only, since it's a new thing, the IotM will remain in the store for two months (so through the end of December).

Oct 31: Hey, look! It's a web-based superhero computer game! In the style of such classics as Kingdom of Loathing, Galaxy of Fear, and Restaurant at the End of Las Vegas!

A Few Updates are missing here

Sept 17: If all goes well, we're going to have a proper rollover tonight, with a forced logout and that most hated of all things known as maint.php.

Sept 16: Talons of the Raptor has been significantly improved.

Sept 15: There's a new area to explore in Bayside. (And before anyone asks, yeah, I'll try to rework the nav to fit it in.)

Sept 11: Clicking on an effect listed in the left-hand pane will now pop up a description of that effect. (Or a description of the skill, if the effect comes from a skill.)

Sept 11: A number of VR Center-related issues have been fixed.

Sept 10: Getting beaten up now comes with the possibility of a few more serious consequences.

Sept 9: A lot of foes have had their stats slightly retooled to fit a more balanced progression of difficulty. Foes at higher levels may be a bit tougher--not sure how noticeable the effect will be.

Sept 8: There's a couple more late-night additions also listed in the same post below.

Sept 8: I've made a number of small updates which are listed for brevity's sake on this forum post.

Sept 5: Hey, sorry for the long slow quiet month and a half. I think I've got stuff in order so that I can start making progress again. Also, I'm setting a date for the game going beta: October 31, 2007. See more details here.

July 16: Added roughly a metric ton (in other words, about 20) of foe and adventure images today. I think there's only one or two still missing images--if you see any that are broken, please let me know.

July 10: A handful of foes got non-generic hit/miss messages today. In addition, a slightly larger handful of different critters got pictures today.

July 9: Also caught a whole bunch of bugs that were probably keeping most skills that give effects from registering properly. These should all be fixed now.

July 9: A bug in the sleeping draught is fixed. Also, I've been going through the foe and item descriptions, adding them where none existed and improving some of the weakest ones. I think I've gotten them all now, and I feel I can safely declare the game at a minimum 1% funnier!

July 2: Thanks to oodleook for catching that some of the healing skills weren't working. They should be fixed now.

June 30: Also, I've changed my name again. (I know, because it wasn't confusing enough last time). I swear it's the last time though. Probably. Anyway, you can find me in-game or on the forums as Ryme now.

June 30: I'm done with the massive invisible updates. As far as I can tell, everything is working exactly the way it used to, but now with about one hundredth of the load on the server on pages where skills were involved. If anything seems to be working improperly, please let me know, but for now it ought to be safe to get back in the water.

June 29: Good news: I fixed a bug that made every turn consume twice as much time as it should have. Bad news: I'm in the middle of a complicated changeover on the effects, and it's likely that things are really messed up right now. PLAY AT YOUR OWN RISK.

May 13 2007: I'm not done, but there are some penalties now for being beaten up.

Also, as of rollover tonight, auctions older than 1 week old will be deleted. Once the game gets busy, I'll probably shorten this, but in the meantime that should be enough time to use as a reference.

Also also: The Wear Things page is a bit more organized.

Additionally: Lots of new foe pictures today, scattered all over the place.

And finally: The "motorcycle helmet not existing in the game" oversight has been seen to. It's not exciting, but it's something on a Monday morning when there are big real-life things afoot.

May 6 2007: The item descriptions are now properly randomized to discourage peeking. In other news, happy birthday to me! I just hit six digits (in binary).

May 5 2007: There's some non-welding craftable stuff. See your workbench for details. Don't kill yourself looking for recipes, though, as there probably aren't a dozen working ones yet. More will come as quickly as I can think them up, though.

May 1 2007: Just made a ton of back-end coding streamlining adjustments to the site. If all went well, you won't even notice anything. But as I touched nearly every file in the game, if anything goofy shows up please let me know.

April 29 2007: There's a couple of new items in the military surplus store that might be worth playing around with (once you go back to your hideout). The content's a little short on pictures and descriptions, but the functionality is good.

April 17 2007: We can now accept donations through PayPal. Anyone who donates more than $5 will receive a fun and useful in-game gift. See the Donate link in the top navigation once you've logged in.

April 17 2007: You can now also donate through Amazon.

April 14 2007: Don't get too excited, but the first half of the computer creation process stuff is active. You still can't do anything with computers, though.

April 10 2007: While the player base is still small, I've added a "show all auctions" feature to the auction house. This will probably go away later when the house gets big, but for now it's probably useful.

April 7 2007: As far as I know, all bugs related to the move have been fixed. If anything isn't right, please let me know.

April 7 2007: Chat's back up. There's a couple small bugs I still need to fix, but nothing major. Consider the site back in business! Also, I had to wipe the forums, and I've set them up so that you have to notify me (Ross) in-game after you register so that I can let you in. It'll be a pain, but so was the spam.

Mar 20 2007: And lo! a mighty wind did sweep over the Wear Things page, and the faces of the powerful equipment became ashen, and were stricken, such that what should not be worn could not be worn, and it was good.

(In other news, apparently in 12 years of web design I've never used strike-through text, because I had to look up the HTML code to do it.)

Mar 20 2007: Just got finished adding some security measures. I think I've tested everything, but if you run afoul of one of these checks it will force log you out. Please let me know if you run into anything funny.