Difference between revisions of "Talk:Fiendish Pit"

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Resistances may be connected to the monster name that is generated for each combat; I've observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster's strength, drops and exp gain in particular.
 
Resistances may be connected to the monster name that is generated for each combat; I've observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster's strength, drops and exp gain in particular.
  
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I got an abyss also.  It seems that some monsters are a lot harder to hit than others.  Is it random, or based on the name?  I'd like to start some spading on it. --[[User:Gnomesquid|Gnomesquid]] 16:14, 5 January 2008 (MST)
 
I got an abyss also.  It seems that some monsters are a lot harder to hit than others.  Is it random, or based on the name?  I'd like to start some spading on it. --[[User:Gnomesquid|Gnomesquid]] 16:14, 5 January 2008 (MST)
  
Monster: an ex-ly critter from the abyss
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  Monster: an ex-ly critter from the abyss
Easiness: pretty easy
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  Easiness: pretty easy
  
Monster: a ghast-treme goblin from the inferno
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  Monster: a ghast-treme goblin from the inferno
Easiness: very easy
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  Easiness: very easy
  
Monster: a fou-tastic monster from Abaddon
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  Monster: a fou-tastic monster from Abaddon
Easiness: medium hard
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  Easiness: medium hard
  
Monster: a ghast-real monster from perdition
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  Monster: a ghast-real monster from perdition
Easiness: very hard
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  Easiness: very hard
  
Monster: a stupen-treme critter from the bottomless pit
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  Monster: a stupen-treme critter from the bottomless pit
Easiness: medium hard
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  Easiness: medium hard
  
 
Let's continue this.  If it's a new monster, add its name.  If it's already there, just add the easiness.
 
Let's continue this.  If it's a new monster, add its name.  If it's already there, just add the easiness.

Revision as of 15:16, 5 January 2008

Some other locations and such: Locations:

  The abyss


Other Info:

  Best combat win so far:
  330 exp, 3 x infernal claw, and 1 fiendish skull


a fou-posterous varmint from the abyss dropped the charm for me


Resistances may be connected to the monster name that is generated for each combat; I've observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster's strength, drops and exp gain in particular.


Perhaps you could move your discoveries to the talk page for the monster itself. Cristiona 00:23, 31 December 2007 (MST)

I got an abyss also. It seems that some monsters are a lot harder to hit than others. Is it random, or based on the name? I'd like to start some spading on it. --Gnomesquid 16:14, 5 January 2008 (MST)

  Monster: an ex-ly critter from the abyss
  Easiness: pretty easy
  Monster: a ghast-treme goblin from the inferno
  Easiness: very easy
  Monster: a fou-tastic monster from Abaddon
  Easiness: medium hard
  Monster: a ghast-real monster from perdition
  Easiness: very hard
  Monster: a stupen-treme critter from the bottomless pit
  Easiness: medium hard

Let's continue this. If it's a new monster, add its name. If it's already there, just add the easiness.