Difference between revisions of "Talk:Fiendish Pit"
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Resistances may be connected to the monster name that is generated for each combat; I've observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster's strength, drops and exp gain in particular. | Resistances may be connected to the monster name that is generated for each combat; I've observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster's strength, drops and exp gain in particular. | ||
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I got an abyss also. It seems that some monsters are a lot harder to hit than others. Is it random, or based on the name? I'd like to start some spading on it. --[[User:Gnomesquid|Gnomesquid]] 16:14, 5 January 2008 (MST) | I got an abyss also. It seems that some monsters are a lot harder to hit than others. Is it random, or based on the name? I'd like to start some spading on it. --[[User:Gnomesquid|Gnomesquid]] 16:14, 5 January 2008 (MST) | ||
− | Monster: an ex-ly critter from the abyss | + | Monster: an ex-ly critter from the abyss |
− | Easiness: pretty easy | + | Easiness: pretty easy |
− | Monster: a ghast-treme goblin from the inferno | + | Monster: a ghast-treme goblin from the inferno |
− | Easiness: very easy | + | Easiness: very easy |
− | Monster: a fou-tastic monster from Abaddon | + | Monster: a fou-tastic monster from Abaddon |
− | Easiness: medium hard | + | Easiness: medium hard |
− | Monster: a ghast-real monster from perdition | + | Monster: a ghast-real monster from perdition |
− | Easiness: very hard | + | Easiness: very hard |
− | Monster: a stupen-treme critter from the bottomless pit | + | Monster: a stupen-treme critter from the bottomless pit |
− | Easiness: medium hard | + | Easiness: medium hard |
Let's continue this. If it's a new monster, add its name. If it's already there, just add the easiness. | Let's continue this. If it's a new monster, add its name. If it's already there, just add the easiness. |
Revision as of 15:16, 5 January 2008
Some other locations and such: Locations:
The abyss
Other Info:
Best combat win so far: 330 exp, 3 x infernal claw, and 1 fiendish skull
a fou-posterous varmint from the abyss dropped the charm for me
Resistances may be connected to the monster name that is generated for each combat; I've observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster's strength, drops and exp gain in particular.
Perhaps you could move your discoveries to the talk page for the monster itself. Cristiona 00:23, 31 December 2007 (MST)
I got an abyss also. It seems that some monsters are a lot harder to hit than others. Is it random, or based on the name? I'd like to start some spading on it. --Gnomesquid 16:14, 5 January 2008 (MST)
Monster: an ex-ly critter from the abyss Easiness: pretty easy
Monster: a ghast-treme goblin from the inferno Easiness: very easy
Monster: a fou-tastic monster from Abaddon Easiness: medium hard
Monster: a ghast-real monster from perdition Easiness: very hard
Monster: a stupen-treme critter from the bottomless pit Easiness: medium hard
Let's continue this. If it's a new monster, add its name. If it's already there, just add the easiness.