Boots Summary Table: Difference between revisions
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| [[Fins]] || 2 || 1 || NA || -20% to Initiative | | [[Fins]] || 2 || 1 || NA || -20% to Initiative | ||
|- | |- | ||
| [[High-jump boots]] || 7 || 6 || 80 || | | [[High-jump boots]] || 7 || 6 || 80 || Grants wearer the ability for super jumps. | ||
|- | |- | ||
| [[Hike boots]] || 5 || 3 || 25 || | | [[Hike boots]] || 5 || 3 || 25 || | ||
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| [[Sturdy boots]] || 8 || 7 || 100 || +5 Reflexes | | [[Sturdy boots]] || 8 || 7 || 100 || +5 Reflexes | ||
|- | |- | ||
| [[Roderick's Boots]] || 10 || NA || NA || +5 Reflexes, +10% chips, grants wearer the ability for super jumps, and provides +10% Reflexes if worn in conjunction with Roderick's Gloves. | |||
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Revision as of 21:57, 11 January 2008
| Item | Power | Level Required | Autosell Value | Notes |
|---|---|---|---|---|
| Army boots | 2 | 1 | 10 | |
| Biker boots | 3 | 2 | 20 | |
| Cleats | 1 | 1 | 10 | +2 Reflexes |
| Cross trainers | 1 | 1 | 20 | |
| Fins | 2 | 1 | NA | -20% to Initiative |
| High-jump boots | 7 | 6 | 80 | Grants wearer the ability for super jumps. |
| Hike boots | 5 | 3 | 25 | |
| Skeptic sandals | 3 | 2 | NA | + 20% Intellect |
| Sneakers | 1 | 1 | 5 | |
| Sneakiers | 9 | 8 | 120 | Increased chance of non-combat adventures |
| Sturdy boots | 8 | 7 | 100 | +5 Reflexes |
| Roderick's Boots | 10 | NA | NA | +5 Reflexes, +10% chips, grants wearer the ability for super jumps, and provides +10% Reflexes if worn in conjunction with Roderick's Gloves. |