Difference between revisions of "Captain Buzzkill"
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|loc1=Buzzkill's Army | |loc1=Buzzkill's Army | ||
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|postfight=As soon as the captain goes down, you turn your attention to the malevolent device he'd been protecting. Raising your hands high overhead, you prepare to smash them down on the console. But then you notice a "Deactivate" switch and decide to just flip that instead. With a deepening hum and then a hiss, the machinery shuts down and vents a strange mist throughout the park. Waves of happiness wash over you as the mist dissipates into the city--apparently the stolen psychic energy was just being contained instead of destroyed, and now it's been unleashed back to the city it was stolen from. You gain an effect: '''[[Overjoyed]]'''. (Added for 120 minutes.) | |postfight=As soon as the captain goes down, you turn your attention to the malevolent device he'd been protecting. Raising your hands high overhead, you prepare to smash them down on the console. But then you notice a "Deactivate" switch and decide to just flip that instead. With a deepening hum and then a hiss, the machinery shuts down and vents a strange mist throughout the park. Waves of happiness wash over you as the mist dissipates into the city--apparently the stolen psychic energy was just being contained instead of destroyed, and now it's been unleashed back to the city it was stolen from. You gain an effect: '''[[Overjoyed]]'''. (Added for 120 minutes.) | ||
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==Notes== | ==Notes== | ||
* Once defeated becomes a One Time Adventure | * Once defeated becomes a One Time Adventure | ||
− | + | ||
[[Category: Bosses]][[Category:Scaling Enemies]] | [[Category: Bosses]][[Category:Scaling Enemies]] |
Revision as of 22:49, 27 May 2010
Captain Buzzkill |
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You are fighting Captain Buzzkill.
In the center of the park you find your old nemesis, Captain Buzzkill. He gazes at you with the sourest of expressions on his face as you approach. Fighting against the pull of his aura of anger, you attempt to flash a smile. It trembles on your lips and fades away, but the Captain sees, and frowns all the harder. Still trying to resist, you hum a little Bob Marley to yourself, and prepare to engage the Captain in battle.
Your opponent attacks ...
Hit messages:
- Your opponent attacks ...
He hits you for X damage.
Critical hit message:
Your opponent has a critical hit! He hits you for X damage.
Miss messages:
- Your opponent attacks ... and misses.
Fumble messages:
Your foe fumbles! He takes X damage.
Victory! You beat up your foe and win the combat!
You gain (Level*11) experience.
As soon as the captain goes down, you turn your attention to the malevolent device he'd been protecting. Raising your hands high overhead, you prepare to smash them down on the console. But then you notice a "Deactivate" switch and decide to just flip that instead. With a deepening hum and then a hiss, the machinery shuts down and vents a strange mist throughout the park. Waves of happiness wash over you as the mist dissipates into the city--apparently the stolen psychic energy was just being contained instead of destroyed, and now it's been unleashed back to the city it was stolen from. You gain an effect: Overjoyed. (Added for 120 minutes.)
You get an adrenaline rush for beating the villain!
Bedtime: +30 minutes |
Known resistances/weaknesses
Unspecified
Former resistances were Verified to have no resistances or weaknesses., remember to remove this information from the page when resistances are spaded.
Locations
Notes
- Once defeated becomes a One Time Adventure