Talk:Retcon Guide: Difference between revisions

From Twilight Heroes Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
I would recommend either moving this to your profile page or making it a neutral, third person article. Also, you have as a con for gadgeteer that there permed skills arent helpful, and then they are tied for the most "necessary" permed skills. What that?
I would recommend either moving this to your profile page or making it a neutral, third person article. Also, you have as a con for gadgeteer that there permed skills arent helpful, and then they are tied for the most "necessary" permed skills. What that?
--[[User:blackmatter615|blackmatter615]]
--[[User:blackmatter615|blackmatter615]]
:That would be based on Valera's opinion in chat that many gadgeteer skills aren't of much benefit to other classes, such as Sniper (only good for ranged attacks, when other classes are better off melee at low level), Improved tinkering (obviously), catalyze (not useful during retcon levels), supercomputer skills (again, not of use during levels 1-11), Electric Net/Stun Gas (most benefits classes who already have good dodging, AKA Gadgeteer), Stealth (high PP cost for small gain), and so on. -- [[User:Penguinpyro|penguinpyro]]
:That would be based on Valera's opinion in chat that many gadgeteer skills aren't of much benefit to other classes, such as Sniper (only good for ranged attacks, when other classes are better off melee at low level), Improved tinkering (obviously), catalyze (not useful during retcon levels), supercomputer skills (again, not of use during levels 1-11), Electric Net/Stun Gas (most benefits classes who already have good dodging, AKA Gadgeteer), Stealth (high PP cost for small gain), and so on. I changed the statement to "some" instead. -- [[User:Penguinpyro|penguinpyro]]




My only issue is that as players add information that may benefit them, other players who add may not see that as useful or benefical. There should be an agreed guide, and then players could write their own sections or info and keep it on their user page. Or it'll get messy! But good info so far, it's building nicely! [[User:Strlikecrazy|Strlikecrazy]]
My only issue is that as players add information that may benefit them, other players who add may not see that as useful or benefical. There should be an agreed guide, and then players could write their own sections or info and keep it on their user page. Or it'll get messy! But good info so far, it's building nicely! [[User:Strlikecrazy|Strlikecrazy]]

Revision as of 20:55, 17 October 2010

I would recommend either moving this to your profile page or making it a neutral, third person article. Also, you have as a con for gadgeteer that there permed skills arent helpful, and then they are tied for the most "necessary" permed skills. What that? --blackmatter615

That would be based on Valera's opinion in chat that many gadgeteer skills aren't of much benefit to other classes, such as Sniper (only good for ranged attacks, when other classes are better off melee at low level), Improved tinkering (obviously), catalyze (not useful during retcon levels), supercomputer skills (again, not of use during levels 1-11), Electric Net/Stun Gas (most benefits classes who already have good dodging, AKA Gadgeteer), Stealth (high PP cost for small gain), and so on. I changed the statement to "some" instead. -- penguinpyro


My only issue is that as players add information that may benefit them, other players who add may not see that as useful or benefical. There should be an agreed guide, and then players could write their own sections or info and keep it on their user page. Or it'll get messy! But good info so far, it's building nicely! Strlikecrazy