Talk:Upgrade Weapons: Self-Balancing: Difference between revisions

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Created page with "Question: What happens if you have more than 5 skill points in Upgrade Weapons, and wear + % chance to fumble gear? Would it increase your chance to get a critical hit? Does this..."
 
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Question: What happens if you have more than 5 skill points in Upgrade Weapons, and wear + % chance to fumble gear? Would it increase your chance to get a critical hit? Does this effect make the theoretical maximum for +% to crit 30%? (20% from crits, 10% from would be fumbles)? --[[User:Blackmatter615|Blackmatter615]] 11:29, 26 October 2010 (PDT)
Question: What happens if you have more than 5 skill points in Upgrade Weapons, and wear + % chance to fumble gear? Would it increase your chance to get a critical hit? Does this effect make the theoretical maximum for +% to crit 30%? (20% from crits, 10% from would be fumbles)? --[[User:Blackmatter615|Blackmatter615]] 11:29, 26 October 2010 (PDT)
:That's how it worked before skill points.  Assuming everything's working correctly, that's how it should work now. [[User:Cristiona|Cristiona]]

Revision as of 03:02, 27 October 2010

Question: What happens if you have more than 5 skill points in Upgrade Weapons, and wear + % chance to fumble gear? Would it increase your chance to get a critical hit? Does this effect make the theoretical maximum for +% to crit 30%? (20% from crits, 10% from would be fumbles)? --Blackmatter615 11:29, 26 October 2010 (PDT)

That's how it worked before skill points. Assuming everything's working correctly, that's how it should work now. Cristiona