Difference between revisions of "Talk:Extra attacks"

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Revision as of 14:02, 12 December 2010

More info

I was playing gadgeteer when suddenly hundred of questions regarding ranged attacks in round popped in my mind. Maybe some of them you could answer right away, others you will maybe say are not worthy being mentioned in wiki, nevertheless here they are:

  • What is maximum attacks in round? Is there any? Does it depend?
So far I saw 6 - Gadget/Umbra/lvl 11/Ref 126 (93)/ +10 ranged
  • What affects their number?
Some weapons - for sure. Reflex too, but how exactly?
  • How much physical dmg deals one attack?
With the same setup as above, my result was 18.8-29.6 and what I guess were crits (31.6 - Human campfire)38.4-50

--Shikao 10:38, 9 November 2010 (PST)

Data removed by myself, cause it didn't add anything useful anymore --Shikao 23:46, 14 November 2010 (PST)

If you're trying to spade bonus ranged attacks, why are you corrupting your data by using only weapons that add additional attacks? For what it's worth, I believe the max number of natural attacks is 8. Cristiona

So far I was spading simply while playing and I used weapons which I found best at the moment. But I still don't see why using +attack weapons corrupts the data. Natural as in just reflexes based? --Shikao 04:22, 12 November 2010 (PST)
If you're just trying to find an ultimate ceiling, find some level 70 player, juice up their reflexes and have them attack a level 1 thug with a Furnace of Yeb while wearing Typhoon's Bracers (or that spoon, or whatever the current version is) and call it a night. If you're trying to actually find the reflexes break points, then using +attack weapons will thoroughly corrupt your data. And yes, by natural, I mean without any +attacks from weapons. Somewhere in the forums should be a post by Ryme describing the mechanics when he introduced them, but it's probably pretty buried by now. Cristiona
But number of extra attacks added by weapon is not unknown. Already from the table I can say that breakpoint for reflexes giving 2 extra attacks is between 118 and 127. And thanks for idea, I will have small request for hoyifung =] --Shikao 03:03, 13 November 2010 (PST)
The data above is missing a key part: the enemy. In the Cube Theater, my accounts hit a fairly consistent number of times against the normal enemies, but against Villains, that number varies greatly. I've collected data from a day (120 turns), and from what I've seen, criticals more or less double damage with one fewer hit. I've sent the data to Shikao. Also, I believe that Cris is right in saying that the maximum number of natural hits is eight. --hoyifung04 19:19, 14 November 2010 (PST)
Ah, here's the post Cris mentioned! No longer buried! --hoyifung04 19:34, 14 November 2010 (PST)
Thanks for unburying that post hoyifung! It gives a great insight. I will need completely different approach to spade damage per attack, cause damage diminish with each attack. As for criticals, I have similar conclusion - crits have one attack less than current maximum (counting weapon bonus) and deals double damage. Also thanks for all the data, now let's see what it tells us.--Shikao 23:46, 14 November 2010 (PST)
Bonus attacks Reflexes
0 0-50
1 51-120
2 121-220
3 221-316-?
4  ?-383-440-?
5  ?-520-?
6  ?-763-919?
7  ?920+