Difference between revisions of "Upgrade Armor"

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Superabsorbence:You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes. (Added for 45 minutes.)<br>
 
Superabsorbence:You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes. (Added for 45 minutes.)<br>
 
Initiative:You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least. (Added for 45 minutes.)<br>
 
Initiative:You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least. (Added for 45 minutes.)<br>
[[category:Noncombat_Skills]]
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[[category:Noncombat_Skill]]

Revision as of 11:01, 9 February 2008

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Go back to Gadgeteer

Upgrade Armor

Allows you to add improvements to your armor which will temporarily increase its effectiveness.

Noncombat Skill
Cost: 5 PP

This skill is obtained from the Heroes' Guild after training to become a level 2 Gadgeteer.

This skill allows the user to improve their armor in one of three categories temporarily:

Without the skill 'Improved Tinkering' the user is given three choices:
Choosing 'fireproofing' currently decreases fire damage by an unknown amount.
Choosing 'damage absorption' increases armor power by a currently unknown amount.
Choosing 'improve reflexes' gives a +5 increase to reflexes.

Each effect lasts for 30 minutes.

With the skill 'Improved Tinkering' the user is given three different options when upgrading their armor:
Choosing 'resistance' increases resistance to all elements by 10%.
Choosing 'superabsorbance' increases armor power by a currently unknown amount.
Choosing 'initiative' increases initiative by a currently unknown amount, and increases reflexes by 8

Each effect last for 45 minutes.

Each of these effects can be shaken off in the character menu.

When Used

Without the skill 'Improved Tinkering' the user is given three choices:
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour. (Added for 30 minutes.)
Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour. (Added for 30 minutes.)
Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least. (Added for 30 minutes.)

With the skill 'Improved Tinkering' the user is given three different options when upgrading their armor:
Resistance:You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.
Superabsorbence:You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes. (Added for 45 minutes.)
Initiative:You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least. (Added for 45 minutes.)