Smart-aleck kid: Difference between revisions

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m new Category:Block Foe Attacks
m consistency with smuggler and jujitsu expert ingame sidekick description
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|itname=Old coin
|itname=Old coin
|dur=60 min.
|dur=60 min.
|ability=Causes enemy to not attack.
|ability=Stops opponent attacks
|msg=*The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark.
|msg=*The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark.
*Your opponent calls you by name, and the kid takes offense. "You no call him(her) <player_name>, you call him(her) Doctor <player_name>!" he shouts. (looks like it causes the attacker to miss)
*Your opponent calls you by name, and the kid takes offense. "You no call him(her) <player_name>, you call him(her) Doctor <player_name>!" he shouts. (looks like it causes the attacker to miss)

Revision as of 18:41, 3 July 2012

This page contains some non specific data which NEEDS SPADING:
rate of success

Go back to Sidekick/companion

Smart-aleck kid


How Obtained


Sidekick/companion obtained from item.
Item: Old coin
Duration: 60 min.


Behavior

Ability: Stops opponent attacks

Messages

  • The kid reaches into his backpack, and says, "Hmm, feels like fortune cookie." Then he pulls whatever it is out of the backpack. "That no fortune cookie!" the kid shouts, and throws the object at your opponent, who gets distracted when the projectile hits its mark.
  • Your opponent calls you by name, and the kid takes offense. "You no call him(her) <player_name>, you call him(her) Doctor <player_name>!" he shouts. (looks like it causes the attacker to miss)
  • The little kid gets a running start and jumps onto the back of your opponent. The two go down in a heap, but the kid springs right back up. "Holy smoke! Crash landing!" the kid shouts.


Dismissal Message: You decide you're better off without a sidekick and shoo yours away.

References

The image and trigger messages are all a reference to Indiana Jones' sidekick, Short Round in the second Indiana Jones movie, Indiana Jones and the Temple of Doom