Talk:Guild for Imaginative Metachronism: Difference between revisions

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On my level 11 multi with a range of 1, I get this message: "You hop on a bike and you start pedaling for your destination. You pedal and you pedal and you pedal and you pedal some more. Then you realize you're still nowhere near where you wanted to go, so you decide to forget it and go home."--[[User:Pantomine|Pantomine]] 01:41, 9 February 2009 (UTC)
On my level 11 multi with a range of 1, I get this message: "You hop on a bike and you start pedaling for your destination. You pedal and you pedal and you pedal and you pedal some more. Then you realize you're still nowhere near where you wanted to go, so you decide to forget it and go home."--[[User:Pantomine|Pantomine]] 01:41, 9 February 2009 (UTC)
: That's the standard message you get when you use the "Last Adventure" link to get to an area you no longer have the range to get to. I'll add it somewhere. --[[User:Muhandes|Muhandes]] 11:07, 9 February 2009 (UTC)
: That's the standard message you get when you use the "Last Adventure" link to get to an area you no longer have the range to get to. I'll add it somewhere. --[[User:Muhandes|Muhandes]] 11:07, 9 February 2009 (UTC)
==Spadings==
After 4471 adventures I got:
* 742 bards;
* 721 cloaked swordsmen;
* 702 priestesses;
* 746 wizards;
* 736 rogues;
* 700 knights (through the noncombat)
* 124 villains
Which results in a combat chances of {{statrate|4471|3771|+}}%.<br>There being 6 regular adventures, even odds for combat and noncombat would result in 100/6=16.7%, and a theoretical 83.3% combat chance, which fits the statistic. [[User:Patojonas|Patojonas]]  12:00, 6 January 2013 (PST)

Latest revision as of 20:00, 6 January 2013

I don't really know how I should go about writing this, but I suppose I might as well attempt this... From what I've seen on HP Values for the Guild for Imaginative Metachronism, this is what I've observed


Cloaked swordsman's low variant hp is somewhere between 38-47

Cloaked Swordsman's high variant hp is somewhere between 50-54

Data Priestess's low variant hp is somewhere between 51-52

Data Priestess's high variant hp is somewhere between 55-62

IT Wizard's low variant hp is somewhere between 58

IT Wizard's high variant hp is somewhere between 60-63

Vogue Rogue's low variant hp is somewhere between 45-48

Vogue Rogue's high variant hp is somewhere between 56-58


Boomstick was reported to drop from a rare encounter in this area, but this is unconfirmed at present. --Tarwix 15:32, 28 February 2008 (MST)

A second one reported from this same area, by a "big-chinned wiseguy". Should this appear as an encounter here now? --Tarwix 11:59, 29 February 2008 (MST)


Removed "a group largely responsible for starting the trend of Renaissance fairs and other period-based festivals." because none of you are old enough to know what you are talking about (cranky old malk)

If no one minds, I'm going to start plugging in the data from my spading. I will put in the preliminary numbers for the first 1000 adventures in this area and than I will update it at at every increment of 1000 until I get to a sample size large enough to provide overwhelming certainty. --Ash Gray 13:11, 17 February 2009 (UTC)

Issues

On my level 11 multi with a range of 1, I get this message: "You hop on a bike and you start pedaling for your destination. You pedal and you pedal and you pedal and you pedal some more. Then you realize you're still nowhere near where you wanted to go, so you decide to forget it and go home."--Pantomine 01:41, 9 February 2009 (UTC)

That's the standard message you get when you use the "Last Adventure" link to get to an area you no longer have the range to get to. I'll add it somewhere. --Muhandes 11:07, 9 February 2009 (UTC)

Spadings

After 4471 adventures I got:

  • 742 bards;
  • 721 cloaked swordsmen;
  • 702 priestesses;
  • 746 wizards;
  • 736 rogues;
  • 700 knights (through the noncombat)
  • 124 villains

Which results in a combat chances of 84.3 ± 1.1%.
There being 6 regular adventures, even odds for combat and noncombat would result in 100/6=16.7%, and a theoretical 83.3% combat chance, which fits the statistic. Patojonas 12:00, 6 January 2013 (PST)