Difference between revisions of "Talk:Nearby slums"

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(combat chance analysis)
 
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Latest revision as of 04:16, 11 September 2013

During 3464 adventures I got:

gangster in blue 715 (20.6% ± 1.4%)
gangster in green 694 (20% ± 1.4%)
gangster in red 642 (18.5% ± 1.3%)
uneasy rider 733 (21.2% ± 1.4%)
Noncombat 680 (19.6% ± 1.3%)

Even considering the numbers for the gangster in red, I'd say all adventures have an even chance. Patojonas 05:16, 11 September 2013 (PDT)