Talk:Ion sprite: Difference between revisions
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formatting and how it got done |
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Numbers seem solid for regular spells the spell boost is 25%+3*SP but for Lightning Bolt the boost is doubled, 50%+6*SP. [[User:Patojonas|Patojonas]] 15:28, 13 June 2014 (PDT) | Numbers seem solid for regular spells the spell boost is 25%+3*SP but for Lightning Bolt the boost is doubled, 50%+6*SP. [[User:Patojonas|Patojonas]] 15:28, 13 June 2014 (PDT) | ||
==damage and firing chance== | ==damage and firing chance== | ||
ion sprite 0 SP< | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:200px"> | |||
ion sprite 0 SP | |||
<div class="mw-collapsible-content"> | |||
rounds:605<br> | rounds:605<br> | ||
Message1 116<br> | Message1 116<br> | ||
Line 34: | Line 37: | ||
Message2 Low 19<br> | Message2 Low 19<br> | ||
Message2High 23<br> | Message2High 23<br> | ||
firing chance: ~40% (39.3%) | firing chance: ~40% (39.3%)</div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:200px"> | |||
ion sprite 4 SP | |||
ion sprite 4 SP< | <div class="mw-collapsible-content"> | ||
rounds:616<br> | rounds:616<br> | ||
Message1 188<br> | Message1 188<br> | ||
Line 45: | Line 48: | ||
Message2 Low 23<br> | Message2 Low 23<br> | ||
Message2High 35<br> | Message2High 35<br> | ||
firing chance: ~60% (61.04%) | firing chance: ~60% (61.04%)</div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:200px"> | |||
ion sprite 5 SP< | ion sprite 5 SP | ||
<div class="mw-collapsible-content"> | |||
rounds:584<br> | rounds:584<br> | ||
Message1 187<br> | Message1 187<br> | ||
Line 56: | Line 60: | ||
Message2 Low 24<br> | Message2 Low 24<br> | ||
Message2High 38<br> | Message2High 38<br> | ||
firing chance: ~65% (65.07%) | firing chance: ~65% (65.07%)</div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:200px"> | |||
ion sprite 6 SP< | ion sprite 6 SP | ||
<div class="mw-collapsible-content"> | |||
rounds:602<br> | rounds:602<br> | ||
Message1 214<br> | Message1 214<br> | ||
Line 67: | Line 72: | ||
Message2 Low 25<br> | Message2 Low 25<br> | ||
Message2High 41<br> | Message2High 41<br> | ||
firing chance: ~70% (72.75%) | firing chance: ~70% (72.75%)</div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:200px"> | |||
ion sprite 7 SP< | ion sprite 7 SP | ||
<div class="mw-collapsible-content"> | |||
rounds:632<br> | rounds:632<br> | ||
Message1 245<br> | Message1 245<br> | ||
Line 82: | Line 88: | ||
Message3High 42<br> | Message3High 42<br> | ||
firing chance: ~75% (74.08%)<br> | firing chance: ~75% (74.08%)<br> | ||
message 3 chance: ~5% | message 3 chance: ~5%</div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:200px"> | |||
ion sprite 8 SP< | ion sprite 8 SP | ||
<div class="mw-collapsible-content"> | |||
rounds:592<br> | rounds:592<br> | ||
Message1 218<br> | Message1 218<br> | ||
Line 97: | Line 104: | ||
Message3High 46<br> | Message3High 46<br> | ||
firing chance: ~80% (81.08%)<br> | firing chance: ~80% (81.08%)<br> | ||
message 3 chance: ~10% | message 3 chance: ~10%</div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:200px"> | |||
ion sprite 9 SP< | ion sprite 9 SP | ||
<div class="mw-collapsible-content"> | |||
rounds:640<br> | rounds:640<br> | ||
Message1 236<br> | Message1 236<br> | ||
Line 112: | Line 120: | ||
Message3High 50<br> | Message3High 50<br> | ||
firing chance: ~85% (83.91%)<br> | firing chance: ~85% (83.91%)<br> | ||
message 3 chance: ~15% | message 3 chance: ~15%</div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="width:200px"> | |||
ion sprite 10 SP< | ion sprite 10 SP | ||
<div class="mw-collapsible-content"> | |||
rounds:593<br> | rounds:593<br> | ||
Message1 198<br> | Message1 198<br> | ||
Line 127: | Line 136: | ||
Message3High 53<br> | Message3High 53<br> | ||
firing chance: ~90 (89.03%)<br> | firing chance: ~90 (89.03%)<br> | ||
message 3 chance: ~20% | message 3 chance: ~20%</div></div> | ||
Damage = (19+S) - (23+3*S);<br>Firing rate = 40% + 5*S;<br>At 7 SP the 3rd message is unlocked, dealing electric and sonic damage.<br>1st and 2nd messages have equal chances. Chance of the 3rd messsage increased by max[(S-6)*5%; 0). [[User:Patojonas|Patojonas]] 08:16, 14 June 2014 (PDT) | Damage = (19+S) - (23+3*S);<br>Firing rate = 40% + 5*S;<br>At 7 SP the 3rd message is unlocked, dealing electric and sonic damage.<br>1st and 2nd messages have equal chances. Chance of the 3rd messsage increased by max[(S-6)*5%; 0). [[User:Patojonas|Patojonas]] 08:16, 14 June 2014 (PDT) | ||
---- | |||
In case you're interested in knowing how it got done (and how you could easily do it) I had the AA script use first aid till death and kept track of the round count.<br>in the background I had this GM script working: | |||
<div class="toccolours mw-collapsible mw-collapsed" style="width:500px"> | |||
scripty, easier to check if you look at the source code | |||
<div class="mw-collapsible-content"> | |||
// ==UserScript== | |||
// @name TH Message Tracking | |||
// @author Patojonas, based on Sena's scripts | |||
// @description Tracks random messages for spading purposes | |||
// @include *twilightheroes.com/fight.php* | |||
// @include *twilightheroes.com/journal-notes.php | |||
// ==/UserScript== | |||
var Body = document.getElementsByTagName("body")[0].textContent; | |||
var AttackCheck1 = /zots them for (\d+) damage/; | |||
var AttackCheck2 = /she shocks them for (\d+) damage/; | |||
var AttackCheck3 = /lightning goddess for (\d+) /; | |||
if (AttackCheck1.test(Body)) { | |||
GM_setValue("Message1",GM_getValue("Message1",0)+1); | |||
var value = parseInt(AttackCheck1.exec(Body)[1]); | |||
if (value > GM_getValue("Message1High", 0)) { | |||
GM_setValue("Message1High",value) | |||
} | |||
if (value < GM_getValue("Message1 Low", 1000000000)) { | |||
GM_setValue("Message1 Low",value) | |||
} | |||
} | |||
if (AttackCheck2.test(Body)) { | |||
GM_setValue("Message2",GM_getValue("Message2",0)+1); | |||
var value2 = parseInt(AttackCheck2.exec(Body)[1]); | |||
if (value2 > GM_getValue("Message2High", 0)) { | |||
GM_setValue("Message2High",value2) | |||
} | |||
if (value2 < GM_getValue("Message2 Low", 1000000000)) { | |||
GM_setValue("Message2 Low",value2) | |||
} | |||
} | |||
if (AttackCheck3.test(Body)) { | |||
GM_setValue("Message3",GM_getValue("Message3",0)+1); | |||
var value3 = parseInt(AttackCheck3.exec(Body)[1]); | |||
if (value3 > GM_getValue("Message3High", 0)) { | |||
GM_setValue("Message3High",value3) | |||
} | |||
if (value3 < GM_getValue("Message3 Low", 1000000000)) { | |||
GM_setValue("Message3 Low",value3) | |||
} | |||
} | |||
</div></div> | |||
[[User:Patojonas|Patojonas]] 08:44, 14 June 2014 (PDT) |
Latest revision as of 15:44, 14 June 2014
spell bonus
FS with the fire within (20%)
- 370-385
Base FS
- 308.3 - 320.8(~314.55)
FS with fire within (20%) + ion sprite at 0 SP (25%)
- 453-471(~462)
FS with fire within (20%) + ion sprite at 5 SP (40%)
- 497-519(~508)
FS with fire within (20%) + ion sprite at 10 SP (55%)
- 537-561(~549)
LB with the fire within (20%)
- 127-132
Base LB
- 105.8-110 (107.9)
LB with fire within (20%) + ion sprite at 10 SP (110%)
- 246-255(250.5)
Numbers seem solid for regular spells the spell boost is 25%+3*SP but for Lightning Bolt the boost is doubled, 50%+6*SP. Patojonas 15:28, 13 June 2014 (PDT)
damage and firing chance
ion sprite 0 SP
ion sprite 4 SP
ion sprite 5 SP
ion sprite 6 SP
ion sprite 7 SP
ion sprite 8 SP
ion sprite 9 SP
ion sprite 10 SP
Damage = (19+S) - (23+3*S);
Firing rate = 40% + 5*S;
At 7 SP the 3rd message is unlocked, dealing electric and sonic damage.
1st and 2nd messages have equal chances. Chance of the 3rd messsage increased by max[(S-6)*5%; 0). Patojonas 08:16, 14 June 2014 (PDT)
In case you're interested in knowing how it got done (and how you could easily do it) I had the AA script use first aid till death and kept track of the round count.
in the background I had this GM script working:
scripty, easier to check if you look at the source code
Patojonas 08:44, 14 June 2014 (PDT)