Difference between revisions of "Ice cool kid"

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*<name> is tired trying to be cool the old way and smacks your opponent with a snowball for {{element|ice|X}} damage.
 
*<name> is tired trying to be cool the old way and smacks your opponent with a snowball for {{element|ice|X}} damage.
 
*<name> is so cool it's physically painful, dealing your opponent '''X''' damage.}}
 
*<name> is so cool it's physically painful, dealing your opponent '''X''' damage.}}
 +
*<name> goes in for the sick burn, but it doesn't play out as well in reality as it did with the focus group
 +
*<name> just looks into the middle distance and says "ice cool."
 +
==Notes==
 +
Some attacks seem to be replaced by not acting when you are at lower levels.

Latest revision as of 22:26, 2 April 2024

File:Icecoolkid.gif

Ice cool kid

You've been assigned a new "kid" sidekick with cool moves and witty comebacks. The banter is sort of annoying, but it tests great with the 8-14 demo.

Your superagent would be proud, but they never seem to be in the same place as the new sidekick.
Level cap: 30


How Obtained

Full-time sidekick.
Obtained from: ice cool yearbook


Behavior

Ability: Ice cool attacks

Messages

  • <name> blows your opponent's mind with a sick burn for X (psychic) damage damage. The burn itself actually does X (fire) damage damage ... they might want to get some medical attention.
  • <name> dances to one of the Iceberg Five's greatest hits, frosting your opponent for X (ice) damage damage.
  • <name> is tired trying to be cool the old way and smacks your opponent with a snowball for X (ice) damage damage.
  • <name> is so cool it's physically painful, dealing your opponent X damage.
  • <name> goes in for the sick burn, but it doesn't play out as well in reality as it did with the focus group
  • <name> just looks into the middle distance and says "ice cool."

Notes

Some attacks seem to be replaced by not acting when you are at lower levels.