Difference between revisions of "Talk:Amazing Technicolor Dreampants"

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Blue -> 1*level XP at the end of combat (caps at 10)<br>
 
Blue -> 1*level XP at the end of combat (caps at 10)<br>
 
Green -> hypothesized to be +items.<br>
 
Green -> hypothesized to be +items.<br>
Orange -> no idea.<br>
+
Orange -> +initiative (racecar=speed)
 
Red -> +10 fire damage throughout combat<br>
 
Red -> +10 fire damage throughout combat<br>
  

Revision as of 19:54, 2 April 2008

Can someone post effects here, so I can decide whether to get them or not please:)Hero of the universe 14:03, 1 April 2008 (MST)


Seems to be two "effects" - precombat which is the color change, and post-combat which is a bonus of some type. ---- Malk
Keep in mind this is on a level 1 character with 1 HP and 1 PP.
The electric yellow of the dreampants makes you feel more energetic. You gain 1 PP. Having passed that acid test and provided you with some cool aid, they revert to their normal state.
The soothing purple of the dreampants makes you feel better. Almost like royalty. You gain 2 HP.
Your dreampants settle on a bright yellow, a color you only see on expensive sports cars.
The dreampants shimmer and settle on a deep forest green. You're not quite sure how you know it's definitely forest green as opposed to the nearby "green pepper" or "green hornet", but you do. Maybe all these colors are giving you a more discerning eye?
Your dreampants flash red, and you can feel a blazing heat radiating from them. Thankfully the heat only radiates outward, not inward, so you're fine.

I get 30 health per heal and 15 per re-energation.
When red, the pants gave me +10 hot damage.
From the text I assume the green give +item drops and the yellow will give +chips, but I will let someone more spadey confirm that.
*Note- These observations were from a level 41 gadgeteer.--Durodan 15:52, 1 April 2008 (MST)

Except that the PP regen specifically mentions Yellow. Also, it seemed that I got post-combat yellow about three turns after pre-combat yellow. Cristiona
Right, upon closer inspection yellow is PP regen, and orange is the sports car message--Durodan 19:57, 1 April 2008 (MST)

I'll stick a note in that I got 30 HP from a shot of these pants as a level 25 Psion. --MN (#228) (T|C) 16:24, 1 April 2008 (MST)

Alright. Here we go!

Purple -> 2*level HP at the end of combat (caps at 30)
Yellow -> 1*level PP at the end of combat (caps at 15)
Blue -> 1*level XP at the end of combat (caps at 10)
Green -> hypothesized to be +items.
Orange -> +initiative (racecar=speed) Red -> +10 fire damage throughout combat

Don't think I've missed any colors besides green and orange being unspaded.

--MN (#228) (T|C) 21:43, 1 April 2008 (MST)

Black. It may be +init (which would be nearly impossible to spade). Orange might be +chips. Cristiona

There's a black? I haven't seen it yet. Did you grab the pre-combat message? - Satan

Something about turning all stealthy. I'll try to grab it the next time I see it. Cristiona


Reference

"The description of this item may be a reference to the Jonathan Coulton song "Mr. Fancy Pants"" I'm pretty sure it's a reference to "Josef and the Amazing Technocolor Dream Coat", based on the Old Testament story of Josef, who was sold into slavery. "Fancy pants" is used much more broadly than just a song. Cristiona

I agree. More than likely referencing Joseph and the Amazing Technicolor Dreamcoat. That's what I thought of first, anyway.--ζειαηđδηǐ (τ|ϛ) 14:38, 2 April 2008 (MST)