Template:Modifier
This template is to be used to specify and autocat modifiers. It is going to be build incrementally.
Currently you can use it to set:
| Category | format example | yields | 
|---|---|---|
| Category:Bonus Elemental Damage | {{modifier|elementaldamage|electric|+1}} | +1 electric damage | 
| Category:Bonus Melee Damage | {{modifier|meleedamage|+3}} | +3 Melee damage | 
| Category:Bonus Ranged Damage | {{modifier|rangeddamage|+3}} | +3 Ranged damage | 
| Category:Bonus Spell Damage | {{modifier|spelldamage|+2}} | +2 spell damage | 
| Category:Resist Elemental Damage | {{modifier|elementalres|fire|+10%}} | +10% fire resistance | 
| {{modifier|elementalres|all|+4%}} | +4% resist fire, ice, electric, and acid damage | |
| Category:Bonus To Hit | {{modifier|tohit|+5%}} | +5% to hit | 
| Category:HP Regeneration | {{modifier|hpregen|+3}} | +3 HP per turn | 
| Category:PP Regeneration | {{modifier|ppregen|+3}} | +3 PP per turn | 
| Category:Damage Absorption | {{modifier|absorb|+2}} | +2 damage absorption | 
| Category:Chips | {{modifier|chips|+5%}} | +5% chips | 
| Category:Item Drops | {{modifier|items|+5%}} | +5% item drops | 
| Category:Extra Attacks | {{modifier|extraattack|+1}} | +1 extra attack(s) per turn. | 
| Category:Strength Modifiers | {{modifier|strength|-1}} | -1 Strength | 
| Category:Intellect Modifiers | {{modifier|intellect|-1}} | -1 Intellect | 
| Category:Reflexes Modifiers | {{modifier|reflexes|-1}} | -1 Reflexes | 
| Category:Maximum HP | {{modifier|hp|-2}} | -2 to maximum HP | 
| Category:Maximum PP | {{modifier|pp|+8}} | +8 to maximum PP | 
| Category:Auras Duration | {{modifier|auras|+10%}} | +10% to the duration of auras | 
| Category:HP Returned | {{modifier|hpreturned|+5%}} | +5% of weapon damage returned as HP | 
| Category:PP Returned | {{modifier|ppreturned|+5%}} | +5% of weapon damage returned as PP | 
| Category:Initiative Modifiers | {{modifier|initiative|+5}} | +5 to initiative | 
| Category:Turn Duration | {{modifier|turn|+30}} | +30 seconds to the duration of each turn | 
| Category:Dodging Ability | {{modifier|dodge|+10}} | +10 dodging ability | 
| Category:Breath Under Water | {{modifier|underwater|component}} | A component of equipment required to breathe under water. | 
| {{modifier|underwater}} | Grants wearer the ability to breathe under water. | |
| Category:Super Jumping | {{modifier|jump}} | Grants wearer the ability for super jumps | 
| Category:Flying Ability | {{modifier|fly}} | Grants wearer the ability to fly | 
| Category:Strike-back Damage | {{modifier|back|6}} | Attacker takes 6 damage | 
| Category:Bonus XP | {{modifier|xp|+2}} | +2 XP per combat | 
| Category:Computer Interaction | {{modifier|computer}} | Improved computer interaction. | 
| Category:No Accessory Limit | {{modifier|noacc}} | It is possible to wear two of this item. | 
| Category:Can Be Decrypted | {{modifier|decrypt}} | Can be decrypted | 
| Category:Fumble Chance | {{modifier|fumble|none}} | No weapon fumbles, ever. | 
| {{modifier|fumble|Somewhat decreased}} | Somewhat decreased chance of weapon fumbles. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.) | |
| Category:Critical Hits Chance | {{modifier|critical|Somewhat increased}} | Somewhat increased chance of critical hits. (This value is capped at "greatly increased" [or decreased] no matter how much equipment is worn.) | 
| Category:Defense Modifiers | {{modifier|defense|+5}} | +5 defense | 
| Category:Combat Chance | {{modifier|combat|noncombat}} | Increased chance of noncombat adventures. | 
| {{modifier|combat|combat}} | Increased chance of combat adventures. | |
| Category:Sidekick Sources | {{modifier|sidekick}} | Gets you a sidekick/companion. | 
| Category:SQUID Players | {{modifier|squid}} | Allows the use of SQUID discs. | 
| Category:Couches | {{modifier|couch}} | You can find up to five things in this couch every day, each of which can summon a sidekick. | 
| Category:PvP Items | {{modifier|pvp}} | Approved for use in the PvP arena. | 
| Category:Invisibility | {{modifier|invisibility}} | Grants invisibility (chat effect). | 
| Category:Extra Attacks | {{modifier|extraattack|+1}} | +1 extra attack(s) per turn. | 
| Category:Foe Toughness | {{modifier|toughness|+15}} | +15 increased foe toughness. | 
| Category:Sidekick Effectiveness | {{modifier|sidekickeffect|+25%}} | +25% effectiveness from your sidekick. | 
The following seem to be singleton modifiers so they have no category and cannot be autocat:
- X to the cost of combat spells
 - Using skills costs X PP
 - Grants wearer a healthy skepticism
 - Grants wearer protection from noxious gases
 - Wearer occasionally gains extra stat points.
 - Increases all stats by X level(s)
 - X damage to melons
 - Can discharge elemental attacks after charging for a couple of turns.
 - Successful hit weakens opponents.
 - Provides a veritable rainbow of beneficial results in combat.
 - Can perform up to 5 airstrike attacks per day.
 - Refreshingly climate-controlled cabin.
 - You do know Jack. Specifically, Jack's physiology.
 - X Weapon damage (ranged or melee)
 - Allows you to use a battle cry at the beginning of combat. (Editable through account settings.)
 - Provides personalized flair (see account settings).
 - Increases the effectiveness of reputation-affecting choices.
 - Allows your sidekick to sometimes perform a vicious judo chop in fights.
 - Sidekicks occasionally provide refreshment.
 - Causes disastrous fumbles.
 - X damage to giants
 - X defense against windmills
 - Provides several special attacks in combat.
 - Occasionally causes foes to drop restoratives.
 
For now PvP modifiers are uncategorized. If the need arises this will be coded in the future. This include:
- X PvP starting points
 - X PvP offense
 - X PvP defense
 - X PvP fierce attack
 - X PvP standard attack
 - X PvP tentative attack
 - X PvP block defense
 - X PvP parry defense
 - X extra PvP rank gained per win
 - Increased chance of getting a bonus token in a PvP win.
 - X seconds to the duration of each PvP duel