Very dazed John Steele

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This page contains some non specific data which NEEDS SPADING:
chips range
very dazed John Steele

You are fighting a very dazed John Steele.

You bust into the office and demand a showdown with Big J. For a moment he just laughs at you, and you're amazed to hear it echo hollowly, as if inside his skull. The man is also huge. When he stands you're taken aback to see that--while he's not eight feet tall like you'd heard--he's at the very least seven feet and solidly muscular. John Steele gives you a "bring it on" gesture and stands, quietly waiting. Not one to pass up an advantage, you tighten your grip on the steel knuckles in your hand and swing mightily.

KLONGGGGGGGG-ONNNNG-ONNNG-ONNNG!!!!

The entire room is filled with a reverberating echo. You wince as your hand goes numb from the blow, but John is sent reeling. He hits the ground with a tremendous force. He stands up again as you shake out your hand, but he seems to be occupied shaking his head and rubbing his ears. John pulls off what's apparently a wig and some sort of plastic scalp cover, revealing a shining stainless steel dome underneath! The man's head is made of metal! That's very strange, but it explains why your steel knuckles were so effective. While he's still dazed you take the offensive ...
Your opponent attacks ...

Hit messages:





He hits you for X damage.

Critical hit message:

Your opponent has a critical hit! He hits you for X damage.



Miss messages:
and misses.




Fumble messages:

Your foe fumbles! He takes X damage.


Victory! You beat up your foe and win the combat!


You gain 536-549 chips.

You gain 150 experience.








Known resistances/weaknesses

Unspecified
Former resistances were 50% weak to electric damage., remember to remove this information from the page when resistances are spaded.

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