Talk:Quadrant Delta-Delta-Delta Force
Some raw data to maybe give someone better with numbers a chance at figuring out how the XP ties into stats.
Level 87 Gadgeteer
Str: 983 (808)
Int: 1180 (937)
Ref: 2073 (1520)
All +XP effects have been factored out for the numbers below.
Jellyfish Bot: 1469, 1469, 1723, 1836, 1751, 1667
Delta Queen: 1949, 1695, 1780, 1638, 1638
Squid Bot: 1723, 1780, 1921, 1723
Rho Master: 1695, 1780, 1582, 1751, 1836, 1695, 1723
Aquatic Landshark Bot: 1610, 1921, 1864, 1582, 1893
Bass Bot: 1780, 1667, 1949, 1780, 1582, 1780
Upsilon-Iota Bot: 1723, 1497, 1780, 1751
Prowler: 1723, 1638, 1780
Cristiona 20:48, 29 April 2008 (MST)
From yamum: i took a look at your post on Quadrant Delta-Delta-Delta Force. i believe it is poosible that the XP range could be avg stats to highest/main stat based on your results. i believe the range also to be sort of a personal XP cap.
This seems to jive with my gains, more or less. All of the numbers fit that range, but I think there might be some kind of variable, as I haven't broken 2000 yet. Cristiona
For what it is worth, I did about 50 turns in Delta-Delta-Delta and gained an average of about 550 XP. My stats are:
Lvl 66
Str 458 (416)
Int 682 (505)
Rfl 404 (384)
I will collect 40 observations in this same format when I get some time over the weekend and then we can try to build a regression model to tease out the logic. I would be helpful to have observations from more people though so if others could post 40 observations like Cristiona did that would be very helpful.
Hodag
I asked Ryme, and all the bots should be the same, so we'll only need to record XP gains, not which robot gives which. Cristiona