Talk:Nocturne's Shop

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Revision as of 09:18, 5 October 2010 by Muhandes (talk | contribs) (Summary so far: new section)

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Hey guys, the 3 items here (Shadow Mist's Iron Scythe, Captain Nocturnal's Serpent Skin Pants, Pawn of Destruction) are what appeared for me after my first retcon run with a 12-mettle Naturalist (no food or sidekick restrictions, 5 pulls/day, no skills). I guess we can't say for sure what unlocked what, although it seems likely that the scythe and pants are class-related. It should also be noted that mettle are free pulls, so you can save them up and don't have to worry about leadins. --Prestige 01:55, 30 September 2010 (PDT)

Hello! 6 items in my store - the 2 class pieces, 2 caffiene item, the pawn and a class avatar. I was at 16 points. No sidekick here, so im guessing Maso brings the big rewards. Strlikecrazy 1/10/2010

Gadget 10 mettle run produced the pawn + 7 mettle hat (I'll be wearing it tomorrow) Mecha Nist's Night-Vision Helmet -- jpsteel 2 Oct 2010

A 3 mettle Elemental run unlocked only the pants and the pawn. Edivad 06:07, 2 October 2010 (PDT)

A Grimdark (17 mettle, max points except for full consumables) gadgeteer run got me 2 pieces of gear, the pawn and the avatar. So apparently sugarless unlocks caffeine, and presumably caffeine-less unlocks sugar. I wonder if naturally hyper unlocks something special. -- TeKRunneR

Aftercore note

Hi Muhandes, I noticed you erased the "Only available in aftercore" note from the Pawn of Destruction. But for me, that parenthetical note is literally written there next to the item in Nocturne's Shop, and its radio button is grayed out. So what's up with that? A difference in our run types? --Prestige 08:15, 1 October 2010 (PDT)

@Prestige - It says the same for me, Only available in aftercore. Strlikecrazy

Are you in a no-item run? Cause I can surely buy it, in my full item run.--Muhandes 15:09, 2 October 2010 (PDT)
I'm in a 10 item/day run. Perhaps the fact that you're in a full item run means that all restrictions like that are lifted. --Prestige 16:41, 2 October 2010 (PDT)

Order

It's nice that everyone is adding new items, but it would be good if we agree on some kind of way of ordering items. My propositions:
1) alphabetically - the most obvious one, though not too good imo
2) by mettle cost - also quite obvious, but again there are better solutions
3) grouping similar, then by mettle cost within each group - consumables as first group, then classless items, finally class restricted - that's my choice.
--Shikao 12:08, 3 October 2010 (PDT)

Shouldn't we order it by the way it shows in the actual shop in-game? Granted no-one can see all items at once in there yet but once they can it just seems like it would be nice to keep the order tha same as in-game. --Zillow--

What Zillow said. For now just add in whatever order you see in-game, and if not sure, where-ever you feel like. Once you see from in-game that the order is incorrect, fix it. --Muhandes 00:32, 4 October 2010 (PDT)

Summary so far

  • Unlocking low level item: <= 3
  • Unlocking high level item: > 10, <= 12
  • Unlocking avatar: <= 17