Talk:Neighboring and neighborly neighborhood

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Revision as of 21:32, 21 April 2010 by Jesus (talk | contribs) (drop data)

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I was to raise a very serious doubt about the chip drops in this area, and probably in many other areas.

I have spent ~100 combat turns in this area today with the following: Race car driver, letter shirt, Grimm's Bulwark, dreamer's clock, Upgrade Weapons: Self-Balancing, Upgrade Armor: Resistance, Air Shield, Prepunctuality, On Camera. This is what I got:

elderly bowler: 6-9
bike courier: 6-10
skateboarding teen: 5-9
frisbee player: 7-11

I might have missed some rarer higher chip drops, but not as high as the page has them. The probability of drops seems to be a rare higher and lower drops and common numbers in the middle. According to this patter I'm predicting I missed a 5 on the bowler and a 11 on the courier, but not more than this. I'll keep going for one more day. --Muhandes 14:50, 5 August 2009 (UTC)

I got 12 from frisbee player. --PKProStudio 15:17, 5 August 2009 (UTC)

It is quite rare, but after another 200 turns I also experienced 12 from the frisbee player, twice. --Muhandes 18:32, 11 August 2009 (UTC)

Data

Bowler (33) 24 disc
Bike (25) 5 gears / 5 helm / 3 boots
Skate (25) 4 skateboard
Frisbee (32) 9 cleats / 4 frisbee
Reward (21)
Luck (24)

160 turns

I know, it's a tiny sample. Just what I could scrape together while I alternated farming for gothy black dresses and cybertronium. I'd guess that each adventure is equally likely, so the combat % would be 66.67%... --Jesus 05:32, 22 April 2010 (UTC)