Upgrade Armor
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Allows you to add improvements to your armor which will temporarily increase its effectiveness.
Noncombat Skill
Cost: 5 PP
This skill is obtained from the Heroes' Guild after training to become a level 2 Gadgeteer.
When Used
Without Improved Tinkering:
Fireproofing: You add a fire-resistant coating to your armor. It'll get worn off eventually, but it should last you at least half an hour. (Added for 30 minutes.)
- -?% fire damage
Damage absorption: You build in some absorbent padding to your armor. It'll fall apart eventually, but it should last you at least half an hour. (Added for 30 minutes.)
- +?% armor power
Improve reflexes: You mechanize and power some of the joints of your armor. It's bound to get broken eventually, but you should be able to get half an hour out of it at least. (Added for 30 minutes.)
- +5 Reflexes
With Improved Tinkering:
Resistance:You apply a high-tech coating to your armor. It'll get worn off eventually, but it should last you forty-five minutes or so.
- +10% resistance to all elements
Superabsorbence:You build in some high-tech absorbent padding to your armor. It'll fall apart eventually, but it should last you at least forty-five minutes. (Added for 45 minutes.)
- +? armor protection
Initiative:You build in some high-tech micromotors to your armor, greatly increasing your agility and reaction time. It's bound to get broken eventually, but you should be able to get forty-five minutes out of it at least. (Added for 45 minutes.)
- +8 Reflexes, +?% initiative
Effect Descriptions
Non-Improved Tinkering skills
Upgrade Armor: Fireproofing
?
Upgrade Armor: Damage absorption
?
Upgrade Armor: Improve reflexes
?
Improved Tinkering skills
Upgrade Armor: Resistance
A high-tech coating protects you from all manner of elements.
Upgrade Armor: Superabsorbence
High-tech shock absorbers soak up a significant amount of damage.
Upgrade Armor: Initiative
?
Notes
Only one of these effects can be active at a time and each can be shaken off in the character menu.
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