Talk:General Farming

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Revision as of 15:53, 26 November 2008 by Thek3vin (talk | contribs)

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Well. After writing this, I almost immediately was alerted to the fact that Castle Hundenswein much, much better for farming. I'm doing research on the items (which you should autosell, which you should use to create sidekicks, etc), but if anybody else wants to change this, be my guest.

You're forgetting noncombat vs. combat rates as well as item drop rates. I preferred the DDD because of the item drop rates totally beat the Cube's. You'll have to include tons of numbers for this to be accurate. --MN (#228) (T|C) 10:40, 26 November 2008 (MST)

Yeah, I know. I'm rather scared of statistics, to be honest. I don't know if anyone actually has the numbers for the Cube, let alone the Castle, but you're right, the guide is severely lacking in charts, tables, percentages, and whatnot.

In fact, it's severely lacking in anything that isn't an opinion. I see no significat points made in this over the old Chip Farming page other than Psions get 30 extra minutes and that there's a couple new effects to look into. Also, over on that page you claim this is more 'general' farming than chip farming, but you don't list anything that'll help with item farming here, except when it happens to yield more chips from autoselling. If you're actually going to present yourself as an authority on the subject of making more chips, back it up with facts, instead of "Well, this is what I do, I think it's the best.". 24 hours. Make this page better (and, in fact, make it match its title) or it may be removed. Or, if you prefer, just go improve the already-existing chipfarming page that happens to already have more facts than this does. --Olaf 14:37, 26 November 2008 (MST)

I would argue that the equipment section especially has plenty of new information. It explains in detail why each piece of equipment should be used. It says, for instance, why you should use a Letter Shirt instead of a Harness because you get more time to farm more chips than you would gain from a harness. I apologize for all of the opinion and terrible jokes in it, but that's just the way I write. I've been taking out some of the worse "jokes." And finally, what I mean by "General Farming" is simply contrasting "Chip Farming," which does not include +%item drop items. The idea is not for farming any item- it's making as many chips you can with a combination of chips and items.

There are also some things that aren't backed up by absolute statistics. Where there were none, I simply use estimation to say what is probably best. If y'all have some spading that you've done that prove otherwise, feel free to change it. The guide isn't perfect.

The problem is that all these kinds of tables and stuff are already found, like the best +item, +chips, -time, etc. Anyways, my bigger point is [1], [2] and [3]. --MN (#228) (T|C) 15:43, 26 November 2008 (MST)

Things that aren't known are things like whether 5% chips is better than 3% items. How many extra chips will you get every turn with the chip bonus? How many chips will get extra per turn with the item bonus? At what point does +%items become useless? What's the average chip drop for each enemy? What's the percentage chance of each patrol? Things like that, which are necessary to say exactly which item is the best, we don't have. That's what I'm talking about.