Talk:Fiendish Pit

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Revision as of 21:50, 1 January 2009 by JazzTap (talk | contribs) (Item drop spading for the Pit.)

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I've been looking for the Charm in here for a few days now... I've got some data as of Day 5.
Note that I probably had some extra of these items on hand before I started counting the turns spent hunting, so percentages may be slightly higher than they actually are.

Important: My equipment has been +20%items for all these turns.

~640 turns: 730 claws, 239 skulls, 27 ash
Items per turn with +20%items: 1.14 claws, .373 skulls, .04 ash
Corrected to remove +20%items: .95 claws, .31 skulls, .35 ash

--JazzTap 05:50, 2 January 2009 (UTC)

Old Discussion

Some other locations and such: Locations:

  The abyss


Other Info:

  Best combat win so far:
  330 exp, 3 x infernal claw, and 1 fiendish skull


a fou-posterous varmint from the abyss dropped the charm for me


Resistances may be connected to the monster name that is generated for each combat; I've observed 60% ice resistance during some combats and no ice resistance whatsoever during others. It is also possible that the generated name may have an effect on the monster's strength, drops and exp gain in particular.


Perhaps you could move your discoveries to the talk page for the monster itself. Cristiona 00:23, 31 December 2007 (MST)

I got an abyss also. It seems that some monsters are a lot harder to hit than others. Is it random, or based on the name? I'd like to start some spading on it. --Gnomesquid 16:14, 5 January 2008 (MST)

  Monster: an ex-ly critter from the abyss
  Easiness: pretty easy
  Monster: a ghast-treme goblin from the inferno
  Easiness: very easy
  Monster: a fou-tastic monster from Abaddon
  Easiness: medium hard
  Monster: a ghast-real monster from perdition
  Easiness: very hard
  Monster: a stupen-treme critter from the bottomless pit
  Easiness: medium hard
  Monster: a fou-tastic beast from the bottomless pit
  Easiness: medium easy
  Monster: a freak-treme beast from the netherworld
  Easiness: hard

Let's continue this. If it's a new monster, add its name. If it's already there, just add the easiness.

Perhaps you could move your discoveries to the talk page for the monster itself. Cristiona 19:38, 5 January 2008 (MST)

Name combination ordering

Nothing big. Just that a prefix and suffix can match together to make a real word. I could be wrong in how I combined them, as below.

fan 	tastic
incred 	ible
mons 	trous
stupen 	dous
ex 	treme
ghast 	ly
pre 	posterous

The only problem is that these last two combinations do not make any words on dictionary.com. But hopefully that kinda clears up how they were derived into prefixes and suffixes.

fou 	real
freak 	tesque

--MN (#228) (T|C) 22:31, 14 January 2008 (MST)


Some spading about XP:

level 39: 70 turns --> 21440 XP --> 306,28 XP/turn
level 39: last 45 turns before leveling up --> 14340 XP --> 318,66 XP/turn
level 40: first 58 turns after leveling up --> 18786 XP --> 323,89 XP/turn
level 40: last 63 turns before leveling up --> 20140 XP --> 319,68 XP/turn
level 41: 122 turns in order to level up --> 40994 XP --> 336,01 XP/turn
level 42: 125 turns in order to level up --> 41808 XP --> 334,46 XP/turn
level 43: 126 turns in order to level up --> 43241 XP --> 343,18 XP/turn
level 44: 124 turns in order to level up --> 43972 XP --> 354,61 XP/turn

giannis (#4798) 1 March 2008

It's {level * 6} - {level * 10} Cristiona

Yes, that's consistent with my spading --> on average I have seen it to be {level * 8}. So, this could be safely transfered to the main article?

Also that means that, taking into account turns gained from leveling up, somebody that patrols only "the Fiendish Pit" will gain ~4 levels every 5 days... giannis (#4798)

Seems it was eaten when the monsters were split, or on one of the wiki deaths. Your schedule seems off too, as many people gain one level a day at higher levels, and I can't imagine they're getting those levels anywhere else. Cristiona